Mar 6, 2017

The Ghoul Star Quest - Mission 1

Welcome to our new narrative campaign! We will simply link together some missions to create a story, not following any particular script or such. Just seeing what we end up with. To start with, we're playing Black Legion vs Emperor's Children, and we'll get into some back story in a moment...

First the campaign rules:

We decided to have persistent characters, meaning we will name them all and roll after each battle to see if they survive or not. We'll be using this simple table:

Wound table (roll D6 after battle character has been removed in)
D6 Result
Dead
-1W (if only 1W, -1T instead) next game
3-4  -1T next game
5+ Fully restored

Since we're also playing Chaos Space Marines, Boons of Chaos is a thing. So we decided to make the boons possibly permanent by rolling a D6 after each battle that the character survives without being removed from play (the Chaos Gods doesn't look kindly on Champions who fail...). On a roll of 5+ the Boon becomes permanent. Boons can't stack, so if you roll the same Boon several times you're out of luck.
Also, as with all Chaos Lords it's a aim to become a Daemon Prince, so we added som additional rules to prevent some random Cultist from becoming a Daemon Prince before the Lord... Ignore Daemon Prince result and instead treat as D3 rewards that you automatically keep after battle (if it survives).
Also, the Warlord re-rolls spawnhood (but second result stays!).

And that's it for rules so far! We'll see what we end up adding as we go along!


Mission 1: The Relic of Eternity

The Black Legion Chaos Sorcerer Urkadon has divined the Relic of Eternity in the Ghoul Star sector, in an abandoned ruin in the southern hemisphere of  one of the outlaying planets. They say nobody returns from the Ghost Stars, but with this Relic Urkadon could unleash immense power. However, Abaddon had already charged Urkadon to oversee the Black Legion forces elsewhere so instead he sends a small strikeforce led by Nazuroth to claim the relic. And if it's true that nobody returns from the Ghost Stars, then so what? Nothing valuable is lost after all. Nazuroth however, has completely different plans. He understands well that if he can claim this relic for himself he might be granted the Boon of the Gods and ascend to Daemonhood. And who is to order him around then?

What neither Urkadon or Nazuroth realised in their haste to assemble the forces is that they're being watched. Ancalion Vex of the Emperor's Children notices the small fleet heading towards the Ghoul Star sector and quickly realise that whatever it is they're after it must be valuable. So he sends his own force to intercept the Black Legion forces and take whatever it is they're going for. It must be something very useful indeed if they send such a small force into that sector of space... perhaps valuable enough to redeem himself and restore his honour...

The mission is basically The Relic. The winner will hold the Relic for the next mission.



Forces

Emperor's Children - 750p Stormshard Cult

Chaos Lord - Shriekwave, Dark Aura, Veterans of the Long War
Ancalion Vex
Warlord trait: Quicksilver Reflexes (+2 I)

5 Noise Marines - 4 Sonic Blasters, Veterans of the Long War
Noise Champion - Doom Siren
Lazarus 

10 Noise Marines - Blastmaster, Icon of Excess, 6 Sonic Blasters, Veterans of the Long War
Noise Champion - Doom Siren
Levandor

Rhinos
Phoenician's Wrath
Sound of the Tempest

Obliterators - Veterans of the Long War, Mark of Slaanesh
Vergathrex
Forash

---

Black Legion - 750p Strikeforce Dragon

Chaos Lord - Melta bombs, Plasma pistol, Power Axe, Sigil of Corruption, Veterans of the Long War
Nazuroth
Warlord trait: Unholy Fortitude (It Will Not Die)

Chaos Space Marines
4x Chaos Marines, Plasma Gun, Veterans of the Long War
Aspiring Champion
Kre'palos
Chaos Rhino - Dirge Caster, Dozer Blades, Havoc Launcher

Chosen
4x Chosen, 2x Replace boltgun w/ Meltagun, Veterans of the Long War
Chosen Champion - Bolt Pistol, Boltgun, Power Axe
Hezthor
Chaos Rhino - Dirge Caster, Dozer Blades, Havoc Launcher


Raptors
4x Raptor - 2x Meltagun, Veterans of the Long War
 Raptor Champion - Melta Bombs, Plasma Pistol, Power Sword
Tagor

Raptors
4x Raptor - 2x Flamer, Veterans of the Long War
Raptor Champion - Plasma Pistol, Power Fist
Demaphoz


Deployment





Turn 1 - Emperor's Children

In the last hours before dawn Ancalion Vex ordered the company to a halt. Before them lay a massive ruined site and the darkened structure that once had been a mighty Shrine of the Aquila. The two sellsword Obliterators Vergathrex and Forash loomed somewhere ahead in the darkness, protecting the flanks of the two Rhinos. From his leading vehicle Phoenician's wrath Vex prepared himself and his units with combat drugs to act lightning quick and enhance the senses. He sent a silent wish to She who thirsts and ordered the Rhino forward at full speed.

On the Intercom the second Rhino Sound of the Tempest called out that they somehow got stuck in the heavy terrain just outside the Shrine, possibly a tanktrap that remained hidden in the dark. - Disembark and all senses alert, we're not alone here! Vex called out and ended the transmission.


Ten members of the Stormshard Cult disembarked the Rhino outside the perimeter and got support from the Obliterators showing up at the broken wall on the east side of the Shrine. The Rhino crew of Sound of the Tempest sensed movement beyond the eastern wall and fired a warning shot with the Havoc Launcher. If something was hit there was no sound but the eerie echoes from falling bricks and metal further away in the shadows of the great arches of the Shrine.

The Phoenician's Wrath went alone into the ruin and Ancalion sensed that the ancient device they came for was closer than he thought possible. In a shallow sarcophagus next to the vehicle something was glowing dim. Anticipation and greed filled his soul as he and his squad checked the surroundings before the disembarkment.

- We're under fire! We're not alone! Nazuroth heard from the vox as he was sitting in his Rhino looking out at the darkness. - What? This world is supposed to be devoid of life. What trickery is this? Very well then, let's show them how the Black Legion greets strangers. Tagor, drop on them! Nazuroth called back over the vox.

Turn 1 - Black Legion

Out of the cover of darkness, over the western walls five Raptors appeared all of a sudden – with all guns blazing. Ancalion cursed that he had not been more careful in his approach towards the relic. A heavy thud against the hull indicated that a melta gun had struck home, but somehow the shot failed to penetrate the Rhino's side armour. Vex turned the hatch open and started to disembark. - Move out, and make it quick. Lazarus, you take the lead! Ancalion barked to his closest Noise champion. Then, from out of the shadows a Rhino approached like some giant creature. The lance beam from another melta lit up the night, causing the Phonicians Wrath to explode in a dark cloud of fire and smoke.




The Noise Marines, Lazarus and Ancalion found their footing quickly out of the burning wreck due to lightning reflexes and turned to face the nearby Raptors. The Doom Sirens blared out and slew two Raptors with their distorted frequencies. One from the Noise Marine Company fell to the fire of a boltgun pressed against helmet. The Stormshard Company eventually won the upper hand and smashed the Raptors dead. Ancalion feared incoming enemy support squads and ordered his own reserves to move in for the kill amongst the ruins. Another Rhino became visble behind the eastern wall and the Obliterators sought to bring them down with multimeltas and lascannons, although their aim was somehow obscured by the melee. 

Turn 2 - Emperor's Children

Ancalion regrouped and ordered his Noise Marines to grab the relic and fall back. Boltguns fired as the closest member of his squad got caught in a crossfire and fell during the retreat, the relic slipping from his grip. Havoc laucher missiles and boltgun rounds fell like rain among his troupe, forcing them to retreat even further towards Noise champion Levandor and his squad without being able to retrieve the item again. Strengthened by the prescence of an icon of Excess only half as many comrades fell than would otherwise be the case. Slaanesh was still with them in this dire hour.


Turn 2 - Black Legion

Nazuroth was itching to get close to the enemy, so he ordered his Chosen to Disembark and unload at the enemy. They were wearing the purple colours of Emperor's Children. Of course those slippery Slaanesh worshippers would get their noses wet...



From the closest Black Legion marked Rhino climbed a unit of Chosen and feathered out like the wings of an ill omened crow. Ancalion ordered the Obliterators to take them down with their plasma cannons, but in all haste the raging blue fire scattered off and burned two Noise Marines to ashes instead. It was a weak comfort that one of the Black legion Chosen fell to the same fires. 

Nazuroth saw the incoming plasma fire and ordered his men to push forward. - Charge them! Show them the fury of the Gods!


Turn 3 - Emperor's Children


Ancalion started to wonder if he had been betrayed by the mercenaries, but dropped the thought, since his fighting skill was more required to survive now. There would be time for questions and vengeance later. The Noise Marines closest to the icon and Levandor spotted a second group of Raptors on the north flank and focused all their fire with support from the Rhino Sound of the Tempest and managed to bring a few down before the Raptors disappeared again on swift wings. 

Turn 3 - Black Legion

Ancalion heavily beset from all sides saw the relic being snatched up by the unit of Black Legion Marines as a menacing looking Black Legion Lord and his retinue of Chosen closed in on Ancalion's company. Lazarus fell to the shots of another damned boltgun and Ancalion answered with the wail of his Doom Siren; slaying many, but certainly not enough before the close combat took hold. Levandor joined the fight and met the challenge of the enemy leader, his lightning reflexes served him well as he landed two swift blows that struck home. Filled with the sensation of pain the Dark Lord slew him in return, and although he got badly wounded some dark power closed his wounds as quick as they had appeared. 

The Black Legion command Rhino saw its chance to cause further chaos and tank shocked towards Ancalion who stepped aside with contemptous ease. Behind it, the black armoured relic thieves started to drag away their prize. Ancalion would not let them get away so easily. He saw Vergathrex fall under heavy fire, mutated limbs twisting in their final dance of death and by the first light of dawn the Raptors closed in and met Forash in a brutal assault that claimed the lives of both attacker and defender. 

Turn 4 - Emperor's Children

With daylight upon the scene Ancalion realized he was all alone in this fight and though the enemy had taken heavy casualties he soon needed to find an escape plan. His Doom Siren Shriekwave set to the most disturbing frequencies caused the head of three Black Legion Marines to explode in a gory triplet fountain, splattering the nearby Rhino with stains of dark blood. He had lost his momentum and revealed his position, but the thieves had also dropped their cargo. The relic was still within reach of his grasp! -By Slaanesh, this prize is MINE! Ancalion swore under his heavy breath as two boltgun shots found their way through his armour. He rolled his eyes in twisted pleasure and turned to face The Black Legion Lord closing in with his gory axe held high.

Turn 4 - Black Legion


Some dark device made Ancalion's Doom siren to misfire when he needed it the most. He summoned all his strength and hoped that his speed would somehow buy him the time required to finish off his enemy with a few clean cuts within the blink of an eye. Sorely wounded his blows landed clumsier though than his pride would admit. The Chosen accompaning the Lord with the axe caught his arm through the flurry of blows. The opening from the parry was all his Lord needed and Ancalion soon found the monstrous axe buried in his chest.The last thing he heard was the sound of the black Rhino tanks leaving in the distance. The pain was still sweet to him when he fell into the dreamless sleep among the ruins under the light of the setting sun. 



Nazuroth smiled at his downed enemy. He was fast that one, but not fast enough to avoid his sizzling Power Axe. -We've secured the Relic, moving out! the crackling voice of Kre'palos sounded over the vox. Good, thought Nazuroth, now just to figure out how this thing works. But Kazgan should be able to help with that... he owes me one after all. He gave the order to move off the planet and chuckled to himself thinking about that favour...




The Aftermath

Well that was a bloody battle! Not much was left standing on the board after the game finished. And as per the Campaign rules, no characters really dies unless they roll poorly after the battle. And the few boons we rolled out, did they stick or not? Here's the results:

Emperor's Children:
Ancalion Vex
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Lazarus
Boons: +1T
Wounds: Went down in the battle. Fully restored.

Levandor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Black Legion:
Nazuroth
Boons: Hatred (so same as Black Legion trait...)
Wounds: Survived the battle.

Tagor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Hezthor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Demaphos
Boons: None
Wounds: Went down in the battle. Fully restored.

Kre'palos
Boons: None
Wounds: Survived the battle.


So... no characters really died, and no boons to speak of... which isn't unsurprising considering I rolled almost only the Unworthy Offering result for my Black Legion, and the one Boon I did get that wasn't turned out to be Hatred... which I already had due to being Black Legion. Ohwell!
On the other side that Noise Champion with +1T might turn out to be a big deal! I predict this guy to get more boons in the future, being hard to kill in challenges etc...

So that's it for mission 1! Stay tuned for mission 2! And thanks to V for writing his side of the story (everything in the EC colours!)!

Jan 21, 2016

Pimp My Ride!

Tournament coming up, so I thought it was time to bring out the ol' Black Legion for a ride. But it needed some new paint first.

I'll hopefully have a tournament report up in a couple of weeks as well!

Jul 24, 2015

Maulerfiend tabletop!

I managed to finally get this thingy to table top quality! In fact, enjoyed the look of it so much I have another one waiting to be converted as well...




Jun 24, 2015

Something...

So... I've been a bit lazy in updating this blog. I'm still in the hobby though. Still playing. Still making stuff. So I thought I'd share some work in progress pictures of my latest project. I'm pretty sure that when the new Chaos codex comes Maulerfiends will become a squadron or at the very least a formation. So I figured I needed another one.



And also I have a little diorama that's starting to take shape (still a long way to go though) that I'll add as a bonus.



Nov 23, 2014

The Battle for Medina-Tri: Conclusion

Week 13
So since I haven't updated in a bit, here's the map of week 13. And now week 14:


Week 14

So this were the orders for week 14, and the Black Legion charged the Blood Angels. It was a hard fought battle of killpoints, where my Black Legion took an early lead that the Blood Angels tried to catch up with all game. Didn't help that a 440p unit of Terminators decided to not show up until turn 4. But the Blood Angels could still have snatched a victory if it had ended by turn 5 and also killed my Warlord in the ongoing challenge. But the game didn't end on turn 5, and then my Warlord killed his instead (and was turned into a Spawn for the trouble). Nice game!
With that result our Ork-player decided to end as well, so that's it the campaign is over! Here's the final map of week 14:


So basically I've just posted a poll for the players to get back to me with feedback to see what worked and what didn't. So I'll make a full post of that later! Much fun was had however, and I'll probably use the (updated) rules to run a campaign like this again, and I'd say if you get the chance you should do it as well!

Nov 16, 2014

The Battle for Medina Tri - Progress in motion...


Just a little GIF showing the campaign progress so far...

And in other news in week 13 I had a battle with the Orks, and beat them quite badly without sustaining any major losses. Week 14 coming up! Think we're getting close to the end now...

Nov 2, 2014

The Battle for Medina Tri - Campaign Update Week 10


And we're into week 10! This week the Eldar decided to move a bit more defensively, and rightly so because the Chaos used their Dropships going for the Eldar HQ! Meanwhile the Blood Angels saved their Dropships and instead moved up in formation to take one of the Chaos areas. Orks also played defensively, staying back to regroup after their loss last week. So we had what looked like one fight this week! But unfortunately the Eldar player got sick and couldn't make it, and even worse has no time for the coming month or so and thus decided to leave the campaign. But such is life! So we're now half of the original players left, coming closer to the end!

Forging the Narrative


Allright, so interestingly enough the Eldar player dropping off made me realise we have a narrative going on here. So what has happened to far, as we're now at the half way point basically?

An Ork infestation started on the planet which the Adepta Sororitas were guarding. At the same time Chaos forces arrives, the Imperium respons by sending both Blood Angels and Space Wolves. The Eldar with a mysterious motive as always identifies the Chaos threat at once and goes to try and stay their advance. Meanwhile the Orks are assaulting the Adepta Sororitas. Now, why are the Eldar on the planet? They were probably looking for something. It turns out the Adepta Sororitas has this item, but they're not willing to part with it. Thus they come to blows with the Eldar. The Sisters call in the Space Wolves for help though, leaving the Blood Angels to deal with the Black Legion. And while the Eldar crushes the Adepta Sororitas army the Space Wolves sneak away with the Relic (the three way battle from Week 5). The Space Wolves then leaves the planet, presumably with the Relic. But in light of recent events it was probably just a ruse to try and lure the Eldar away from the planet, they however didn't buy it. Meanwhile the Orks are once again assaulting the Sisters of Battle HQ's... probably manipulated to do so by the Eldar in their typical fashion! It turns out that by being weakened by the Eldat the Sisters can't resist and eventually perish to the hands of the Orks. But here's the twist, they still had the Relic and they hid it in their lands. The Eldar are still determined to get the Relic, and thus push towards the Orks. In the end they're able to claim the Relic (Week 9), but while this happens the Black Legion sees a weakness in the Eldar defences and are hungry for revenge... The Eldar, with their usual trickery pretends to respond to this threat but with the Relic in their hands there's no reason to sacrifice any more precious Eldar lives so they simply leave the planet. And suddenly we are left with three invasion armies, the Orks however are content to fight anything. The Blood Angels (who after all have a special hatred for the Black Legion after Horus killed Sanguinious) are determined to see the purging of Chaos done. And Chaos? Well, no reason for this Chaos invasion has yet been seen, so perhaps they still have some goal left to fulfil on this planet...

And thus, here is the situation after week 10. The war continues! 

The Lists


+++ Blood Angels +++

Bank: 814-785=64
Income this week: 750
Upgrades this week: Restoring Army 1

+++ Strike Force Delta (2498pts) +++

Upgrades: Dropships

+ HQ +

* Librarian Michelangelo - Librarian
Terminator Armor, Power Staff, Storm Bolter
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Assault Terminators
2x Thunder Hammer and Storm shield, 2x Lightning claws
* Ilgast - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

* Librarian Armando - Furiso Librarian
Blood Fist (built-in Storm Bolter), Psychic Hood, Force Weapon
Character Improvements: -
Current XP:

+ Troops +

* Assault Marines
8x Assault Marines
Jump Packs, 1x Meltagun, Chainswords, Bolt Pistols
* Rend - Space Marine Sergeant
Jump Pack, Bolt Pistol, Chainsword, Melta Bombs
Character Improvements: -
Current XP:

* Death Company
8x Death Company
8x Jump Packs 8x Bolt Pistols, 7x Chainswords, Thunder Hammer
* Lemartes, Guardian of the Lost
Jump Pack, Blood Crozius, Rosarius, Bolt Pistol
Character Improvements: -
Current XP: 6

* Tactical Squad
4x Marines
4x Boltguns
* Nedav - Space Marine Sergeant
Bolt Pistol, Chain Sword

* Death Company Dreadnought
2x Blood Talons, Storm Bolter, Meltagun

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight

* Dreadnought
Twin-linked Lascannon, Missile Launcher

Vindicator
Demolisher Cannon, Storm Bolter, Dozer Blade

----------------------------------------------------

+++ Strike Force Beta (2138pts) +++

+ HQ +

* Captain Iacopo - Captain
Boltgun, Power sword
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Assault Terminators
2x Thunder Hammer, Storm Shield, 2x Lightning claws
* Tar - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

Dedicated transport Landraider Redeemer
Twin-linked Assault Cannon, 2xFlamestorm Cannons, Multimelta

* Chaplain Benedetto - Chaplain
Jump pack, Crozius Arcanum, Bolt pistol, melta bombs
Character Improvements: -
Current XP:

+ Troops +

* Death Company
8xMarines
Power Fist, Plasma Pistol, Thunderhammer, 6xBolt Pistols, 7xChainswords

* Tactical Squad
9xTactical marines
7xBolters, Missile launcher, flamer
* Benedetto - Space Marine Sergeant
Bolt Pistol, Chain Sword
Character Improvements: -
Current XP:

Dedicated transport Drop Pod, Storm Bolter

* Tactical Squad
9xTactical marines
7xBolters, Meltagun, Multimelta
* Stefano - Space Marine Sergeant
Bolt Pistol, Chain Sword
Character Improvements: -
Current XP:

Dedicated transport Drop Pod, Storm Bolter

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight

* Devastator Squad
7xSpace Marines
Multi-Melta, 2xPlasma Cannon, Lascannon, boltguns, Bolt pistols
Agnolo - Space Marine Sergeant
Chainsword, boltgun, Signum
Character Improvements: -
Current XP:




+++ Tir-Val Punitive Expedition +++
Bank: 98
Latest income: 1050
Purchases: Jetbike, Special Training (Warp Spiders) x2

++ Mon'keigh Thelios [Inferior Race Absence] (2500pts) ++

++ Objective Secured ++

+ HQ +
+Autarch Sial Eihk [Near To Pity]: Shard of Anaris; Mantle of the Laughing God; Jet-bike; Banshee mask; fusion gun 180
Character Improvements: none
Character experience: 3 (+1 toughness)

+Farseer Sai Fhir [Serpent Honesty] 100
Character Improvements: none
Character experience: 1 (+1 toughness, +1 Wounds)

+ Troop +
10 Guardian Defenders: Heavy Weapon Platform (bright lance) 110
Unit Improvements: none
+Warlock Gorash Arith [To Jest Red]: singing spear 40
Character Improvements: none
Character experience: 1
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

10 Guardian Defenders: Heavy Weapon Platform (shuriken cannon) 105
Unit Improvements: none
+Warlock Avten Tannascurath [Man Spirit Warrior]: singing spear 40
Character Improvements: none
Character experience: 1
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

9 Dire Avengers: 130
Unit Improvements: Infiltration
+Exarch Siar Angau [Dispersed Fate]: diresword and shuriken pistol; Battle Fortune 45
Character Improvements: none
Character experience: 0
+ Wave Serpent; Brightlance 125
Unit/Vehicle Improvements: none

+ Elite +

5 Wraithguard; D-Scythes: 210
Unit Improvements: none
+ Wave Serpent: 115
Unit/Vehicle Improvements: none

+ Fast Attack +

+ Exarch Novis Eakion Shenestra [Flying Without Redemption] (Crimson Hunter): Marksman's Eye 190
(notera: innehar egentligen inte character regeln) 

Crimson Hunter 160
Unit/Vehicle Improvements: none

9 Warp Spiders: 225
Unit Improvements: +1 Save
+ Exarch Sha'eil Iall [Warp Sent] (spinneret rifle; Fast Shot) ~
Character Improvements: none
Character experience: 0 (+1 Wounds)

+ Heavy Support +

Nightspinner; Shuriken Canon; Holo-fields: 140
Unit/Vehicle Improvements: none

Nightspinner; Shuriken Canon : 125
Unit/Vehicle Improvements: none

3 War Walkers: (bright lance; bright lance) 210
Unit/Vehicle Improvements: none

++ Mear Haranshemash [Swift World Of Blood And Tears] (2392 points) ++

++ Mines, unbound ++

++ HQ ++

Autarch Ifeth'salo [Void Teacher]: Mantle of the Laughing God; Eldar jetbike; Banshee mask; fusion gun; Fire Blade 170
Warlord power: Infiltration Specialist
Character Improvements: none
Character experience: 1

Karandras 230
Character Improvements: none
Character experience: 1 (+1 Strength, +1 Toughness)

++ Troops ++

3 Windrider Guardians: shuriken cannon 61
Unit Improvements: none

3 Windrider Guardians: shuriken cannon 61
Unit Improvements: none

6 Windrider Guardians: 2x shuriken cannon 122
Unit Improvements: none

++ Elite ++

4 Harlequins: 4× Harlequin's kiss 84
+ Shadow Seer Uom Cielar [Before Horizons], Harlequin's kiss 51
Character Improvements: none
Character Experience: 0
+ Death Jester Ucan Kion Raibha [Behind With Stillness], Harlequin's kiss 31
Character Improvements: none
Character Experience: 2
Unit Improvements: none

++ Fast Attack ++

9 Swooping Hawks 160
+ Exarch Reu Shelwe [Eight Song-tale], Sunrifle; Night Vision; Hit and Run 45
Character Improvements: none
Character Experience: 3 (+1 Wound, +1 Save)
Unit Improvements: none

Crimson Hunter Exarch 180
Unit/Vehicle Improvements: none

Crimson Hunter 160
Unit/Vehicle Improvements: none

9 Warp Spiders: 225
Unit Improvements: +1 Save
+ Exarch Buanneth Ifeth [Gathering Void] (spinneret rifle; Fast Shot) ~
Character Improvements: none
Character experience: 4 (Preferred Enemy)

++ Heavy Support ++

Wraithknight: scatter laser x2; starcannon 280
Unit Improvements: none

Wraithlord Oiche Eakion Anu [Come Without Following]: Brightlance; Plasma Missile Launcher, Ghostglaive, 2xFlamer 175
Character Improvements: none
Character Experience: 0 (+1 Toughness)
Unit Improvements: none

Wraithlord Lonann Tuisich'novasmair [Battle Phoenix]: Brightlance; Plasma Missile Launcher, Ghostglaive, 2xFlamer 175
Character Improvements: none
Character Experience: 0 (+1 Strength, +1 Toughness)
Unit Improvements: none

3 War Walkers: (Shuriken Cannon; Shuriken Cannon) 180
Unit/Vehicle Improvements: none



+++ Da Smasha Squad (928pts) ++++++ 2500pt Orks (2014) +++

Bank: 1361−(2328−1003) = 36
Income this week: 1300
Upgrades this week:

+ HQ + 

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: +2I, Infiltrate
Current XP: 7

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 1x ammo runt, cyborg body, gitfinda
Character Improvements: +1T
Current XP: 4

* Mad Dok Grotsnik II
slugga, power claw, Dok's tools, 'urty syringe, cyborg body
Character Improvements: -
Current XP: -
* Mek boy
slugga, choppa, Mek's tools, stikkbombs

+ Elites +
* Burna boyz
5x Burna boy
burnas, stikkbombs
Unit improvements: Infiltrate
* Trukk
Big shoota, reinforced ram

+ Troops +

* Boyz
29x Boyz
2x big shoota
* Fnik - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: 2
Unit Improvements: +1W

+ Fast Attack +

* Dakkajet
twin-linked supa shoota, flyboss

* Deffkoptas
2x twin-linked rokkit-launcha, choppas

+ Heavy Support +

+++ Da Smasha Squad (2328pts) +++
+++ 2500pt Orks (2014) +++

Upgrades this week: -

+ HQ + 

* Boss Nazslag - Warboss
Da Finkin' Kap, shoota, power klaw, stikkbombs, attack squig, bosspole, cybork body, warbike
Character Improvements: -
Current XP: -

* Waagrub - Warphead
Psyker (Mastery Level 2), Wierdboy Staff
Character Improvements: -
Current XP: -

* Waazap - Warphead
Psyker (Mastery Level 2), Wierdboy Staff
Character Improvements: -
Current XP: -

+ Elites +

* Meganobz
2x Meganobz
2x twin-linked shoota, 2x power klaw, mega armour, stikkbombs
* Skabthug - Boss nob
2 killsaws, mega armour, stikkbombs
* Trukk
Rokkit launcha, reinforced ram

* Meganobz
2x Meganobz
2x twin-linked shoota, 2x power klaw, mega armour, stikkbombs
* Rotgob - Boss nob
2 killsaws, mega armour, stikkbombs
* Trukk
Rokkit launcha, reinforced ram

+ Troops +

* Boyz
29x Boyz
sluggas, 3x rokkit launcha
* Snotgor - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: -
Unit Improvements: -

* Boyz
29x Boyz
sluggas, 3x rokkit launcha
* Zodwort - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: -
Unit Improvements: -

* Boyz
19x Boyz
sluggas, 2x rokkit launcha
* Waaazod - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: -
Unit Improvements: -

+ Fast Attack +

* Warikerz
8x Warbiker
Unit Improvements: -
* Dakkarunt Nobteef - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: -

* Dakkajet
twin-linked supa shoota, flyboss

* Deffkoptas
5x twin-linked rokkit-launcha, choppas

+ Heavy Support +

Battlewagon
killkannon, 4x rokkit launcha, reinforced ram, grot riggers, boarding plank

++ Formations ++
++ Da Vulcha Sqwad ++
+ HQ +

* Boss Zagstruk
Da Vulcha's Klaws, slugga, choppa, 'eavy armour, stikkbombs, cybork body, rokkit pack
Character Improvements: -
Current XP: -

+ Fast Attack +

* Stormboyz
5x Stormboy
sluggas, choppas, stikkbombs, rokkit pack
* Skumlug - Nob
Powerklaw, bosspole, stikkbombs, rokkit pack, slugga

* Stormboyz
5x Stormboy
sluggas, choppas, stikkbombs, rokkit pack
* Mugsnik - Nob
Powerklaw, bosspole, stikkbombs, rokkit pack, slugga

* Stormboyz
6x Stormboy
sluggas, choppas, stikkbombs, rokkit pack
* Skarfang - Nob
Powerklaw, bosspole, stikkbombs, rokkit pack, slugga



Bank: 14
Income this week: 1050
Upgrades this week: Harvesters 233, 601

+++ Division Deathhammer (2500pts) +++
+++ 2500pt Chaos Space Marines: Supplement - Black Legion (2013) +++

+ HQ + 

* Lord Osiris - Chaos Lord
Melta bombs, Sigil of corruption, Veterans of the Long War, Plasma Pistol, Spineshiver Blade, Mark of Slaanesh, Skull of Ker'ngar
Character Improvements: -
Current XP:
Warlord Trait: Eye of the Gods (Re-roll Chaos Boons)

* Daedalus - Warpsmith
Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War
Character Improvements: - 
Current XP: 1

+ Troops +

* Chaos Cultists
29x Cultists
* Pluto - Cultist Champion
Character Improvements: -
Current XP:

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
Mors - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Warpflame gargoyles, Searchlight, Smoke launchers

* Noise Marines 
Noise Marine w/ Blastmaster (47pts), 3x Noise Marine w/ Bolter, Veteran of The Long War
* Bruce - Noise Champion
Bolt Pistol, CCW, Doom Siren, Melta Bombs
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Warpflame gargoyles, Searchlight, Smoke launchers

+ Elites +

* Chaos Terminators
4x Chaos Terminators, Veteran of the Long War, 2x Pair of Lightning Claws, Combi-melta
* Morgus - Terminator Champion (40pts)
Combi-melta, Power Axe
Character Improvements: -
Current XP:
* The Dragon - Chaos Land Raider
Destroyer blades, Dirge Caster, Extra armor, Havoc launcher, Warpflame gargoyles, Dozer Blades

* Chaos Decimator Daemon Engine
Siege Claw w. Built in Heavy Flamers, Butcher Cannon, Mark of Slaanesh, Searchlight

+ Fast Attack +

* Chaos Bikers
4x Chaos Biker, 2x Meltagun, Mark of Nurgle, Veteran of the Long War
* Shingon - Chaos Biker Champion
Bolt Pistol, Power Fist
Character Improvements: -
Current XP:

* Heldrake
Baleflamer

* Raptors
2x Meltagun, 4x Raptor, Veteran of the long war
* Mael - Raptor Champion 
Bolt Pistol, CCW, Melta Bombs

+ Heavy Support +

* Chaos Predator
Lascannons, Twin-Linked Lascannon, Warpflame gargoyles

* Obliterators
Mark of Nurgle, 3x Obliterator, Veteran of The Long War

* Maulerfiend 
Magma Cutters

----------------------------------------------------------------------------------------------------

+++ Division Slaughter (1900pts) +++
+++ 2500pt Chaos Space Marines: Supplement - Black Legion (2013) v1 Roster (Primary Detachment)) +++

+ HQ +

* Lord Morgoth - Chaos Lord 
Melta bombs, Sigil of corruption, Veterans of the Long War Bolt Pistol, Power Weapon
Character Improvements: -
Current XP:
Warlord Trait:

* Blastbeast Madgristle (DHAB'LAECHZF'FA) - Daemon Prince
Veterans of the Long War, Gift of mutation, 3x Mastery Level (become Psyker), Nurgle, Power Armour, Spell familiar, Wings
Character Improvements: -
Current XP:

+ Troops + 

* Chaos Cultists
14x Cultists
* Blue - Cultist Champion
Character Improvements: -
Current XP:

* Chosen 
7x Chosen, 2x Replace boltgun w/ Meltagun, Veterans of the Long War
* T'arr - Chosen Champion
Bolt Pistol, Bolter, Melta Bomb, Power Maul
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles

+ Elites + 

* Chaos Terminators
Veteran of the Long War
4 Terminator, 4x Combi-melta, 4x Power Axe
* Red - Terminator Champion 
Combi-melta, Power Axe
Character Improvements: -
Current XP:
* Chaos Land Raider
Dirge Caster, Extra armor, Havoc launcher, Warpflame gargoyles, Dozer Blades

+ Fast Attack +

* Heldrake
Baleflamer 

+ Heavy Support +

* Chaos Predator
Lascannons, Twin-Linked Lascannon, Warpflame gargoyles

* Maulerfiend 
Magma cutters

* Obliterators
Mark of Nurgle, 3x Obliterator, Veteran of The Long War