Showing posts with label Fun Stuff. Show all posts
Showing posts with label Fun Stuff. Show all posts

Mar 6, 2017

The Ghoul Star Quest - Mission 1

Welcome to our new narrative campaign! We will simply link together some missions to create a story, not following any particular script or such. Just seeing what we end up with. To start with, we're playing Black Legion vs Emperor's Children, and we'll get into some back story in a moment...

First the campaign rules:

We decided to have persistent characters, meaning we will name them all and roll after each battle to see if they survive or not. We'll be using this simple table:

Wound table (roll D6 after battle character has been removed in)
D6 Result
Dead
-1W (if only 1W, -1T instead) next game
3-4  -1T next game
5+ Fully restored

Since we're also playing Chaos Space Marines, Boons of Chaos is a thing. So we decided to make the boons possibly permanent by rolling a D6 after each battle that the character survives without being removed from play (the Chaos Gods doesn't look kindly on Champions who fail...). On a roll of 5+ the Boon becomes permanent. Boons can't stack, so if you roll the same Boon several times you're out of luck.
Also, as with all Chaos Lords it's a aim to become a Daemon Prince, so we added som additional rules to prevent some random Cultist from becoming a Daemon Prince before the Lord... Ignore Daemon Prince result and instead treat as D3 rewards that you automatically keep after battle (if it survives).
Also, the Warlord re-rolls spawnhood (but second result stays!).

And that's it for rules so far! We'll see what we end up adding as we go along!


Mission 1: The Relic of Eternity

The Black Legion Chaos Sorcerer Urkadon has divined the Relic of Eternity in the Ghoul Star sector, in an abandoned ruin in the southern hemisphere of  one of the outlaying planets. They say nobody returns from the Ghost Stars, but with this Relic Urkadon could unleash immense power. However, Abaddon had already charged Urkadon to oversee the Black Legion forces elsewhere so instead he sends a small strikeforce led by Nazuroth to claim the relic. And if it's true that nobody returns from the Ghost Stars, then so what? Nothing valuable is lost after all. Nazuroth however, has completely different plans. He understands well that if he can claim this relic for himself he might be granted the Boon of the Gods and ascend to Daemonhood. And who is to order him around then?

What neither Urkadon or Nazuroth realised in their haste to assemble the forces is that they're being watched. Ancalion Vex of the Emperor's Children notices the small fleet heading towards the Ghoul Star sector and quickly realise that whatever it is they're after it must be valuable. So he sends his own force to intercept the Black Legion forces and take whatever it is they're going for. It must be something very useful indeed if they send such a small force into that sector of space... perhaps valuable enough to redeem himself and restore his honour...

The mission is basically The Relic. The winner will hold the Relic for the next mission.



Forces

Emperor's Children - 750p Stormshard Cult

Chaos Lord - Shriekwave, Dark Aura, Veterans of the Long War
Ancalion Vex
Warlord trait: Quicksilver Reflexes (+2 I)

5 Noise Marines - 4 Sonic Blasters, Veterans of the Long War
Noise Champion - Doom Siren
Lazarus 

10 Noise Marines - Blastmaster, Icon of Excess, 6 Sonic Blasters, Veterans of the Long War
Noise Champion - Doom Siren
Levandor

Rhinos
Phoenician's Wrath
Sound of the Tempest

Obliterators - Veterans of the Long War, Mark of Slaanesh
Vergathrex
Forash

---

Black Legion - 750p Strikeforce Dragon

Chaos Lord - Melta bombs, Plasma pistol, Power Axe, Sigil of Corruption, Veterans of the Long War
Nazuroth
Warlord trait: Unholy Fortitude (It Will Not Die)

Chaos Space Marines
4x Chaos Marines, Plasma Gun, Veterans of the Long War
Aspiring Champion
Kre'palos
Chaos Rhino - Dirge Caster, Dozer Blades, Havoc Launcher

Chosen
4x Chosen, 2x Replace boltgun w/ Meltagun, Veterans of the Long War
Chosen Champion - Bolt Pistol, Boltgun, Power Axe
Hezthor
Chaos Rhino - Dirge Caster, Dozer Blades, Havoc Launcher


Raptors
4x Raptor - 2x Meltagun, Veterans of the Long War
 Raptor Champion - Melta Bombs, Plasma Pistol, Power Sword
Tagor

Raptors
4x Raptor - 2x Flamer, Veterans of the Long War
Raptor Champion - Plasma Pistol, Power Fist
Demaphoz


Deployment





Turn 1 - Emperor's Children

In the last hours before dawn Ancalion Vex ordered the company to a halt. Before them lay a massive ruined site and the darkened structure that once had been a mighty Shrine of the Aquila. The two sellsword Obliterators Vergathrex and Forash loomed somewhere ahead in the darkness, protecting the flanks of the two Rhinos. From his leading vehicle Phoenician's wrath Vex prepared himself and his units with combat drugs to act lightning quick and enhance the senses. He sent a silent wish to She who thirsts and ordered the Rhino forward at full speed.

On the Intercom the second Rhino Sound of the Tempest called out that they somehow got stuck in the heavy terrain just outside the Shrine, possibly a tanktrap that remained hidden in the dark. - Disembark and all senses alert, we're not alone here! Vex called out and ended the transmission.


Ten members of the Stormshard Cult disembarked the Rhino outside the perimeter and got support from the Obliterators showing up at the broken wall on the east side of the Shrine. The Rhino crew of Sound of the Tempest sensed movement beyond the eastern wall and fired a warning shot with the Havoc Launcher. If something was hit there was no sound but the eerie echoes from falling bricks and metal further away in the shadows of the great arches of the Shrine.

The Phoenician's Wrath went alone into the ruin and Ancalion sensed that the ancient device they came for was closer than he thought possible. In a shallow sarcophagus next to the vehicle something was glowing dim. Anticipation and greed filled his soul as he and his squad checked the surroundings before the disembarkment.

- We're under fire! We're not alone! Nazuroth heard from the vox as he was sitting in his Rhino looking out at the darkness. - What? This world is supposed to be devoid of life. What trickery is this? Very well then, let's show them how the Black Legion greets strangers. Tagor, drop on them! Nazuroth called back over the vox.

Turn 1 - Black Legion

Out of the cover of darkness, over the western walls five Raptors appeared all of a sudden – with all guns blazing. Ancalion cursed that he had not been more careful in his approach towards the relic. A heavy thud against the hull indicated that a melta gun had struck home, but somehow the shot failed to penetrate the Rhino's side armour. Vex turned the hatch open and started to disembark. - Move out, and make it quick. Lazarus, you take the lead! Ancalion barked to his closest Noise champion. Then, from out of the shadows a Rhino approached like some giant creature. The lance beam from another melta lit up the night, causing the Phonicians Wrath to explode in a dark cloud of fire and smoke.




The Noise Marines, Lazarus and Ancalion found their footing quickly out of the burning wreck due to lightning reflexes and turned to face the nearby Raptors. The Doom Sirens blared out and slew two Raptors with their distorted frequencies. One from the Noise Marine Company fell to the fire of a boltgun pressed against helmet. The Stormshard Company eventually won the upper hand and smashed the Raptors dead. Ancalion feared incoming enemy support squads and ordered his own reserves to move in for the kill amongst the ruins. Another Rhino became visble behind the eastern wall and the Obliterators sought to bring them down with multimeltas and lascannons, although their aim was somehow obscured by the melee. 

Turn 2 - Emperor's Children

Ancalion regrouped and ordered his Noise Marines to grab the relic and fall back. Boltguns fired as the closest member of his squad got caught in a crossfire and fell during the retreat, the relic slipping from his grip. Havoc laucher missiles and boltgun rounds fell like rain among his troupe, forcing them to retreat even further towards Noise champion Levandor and his squad without being able to retrieve the item again. Strengthened by the prescence of an icon of Excess only half as many comrades fell than would otherwise be the case. Slaanesh was still with them in this dire hour.


Turn 2 - Black Legion

Nazuroth was itching to get close to the enemy, so he ordered his Chosen to Disembark and unload at the enemy. They were wearing the purple colours of Emperor's Children. Of course those slippery Slaanesh worshippers would get their noses wet...



From the closest Black Legion marked Rhino climbed a unit of Chosen and feathered out like the wings of an ill omened crow. Ancalion ordered the Obliterators to take them down with their plasma cannons, but in all haste the raging blue fire scattered off and burned two Noise Marines to ashes instead. It was a weak comfort that one of the Black legion Chosen fell to the same fires. 

Nazuroth saw the incoming plasma fire and ordered his men to push forward. - Charge them! Show them the fury of the Gods!


Turn 3 - Emperor's Children


Ancalion started to wonder if he had been betrayed by the mercenaries, but dropped the thought, since his fighting skill was more required to survive now. There would be time for questions and vengeance later. The Noise Marines closest to the icon and Levandor spotted a second group of Raptors on the north flank and focused all their fire with support from the Rhino Sound of the Tempest and managed to bring a few down before the Raptors disappeared again on swift wings. 

Turn 3 - Black Legion

Ancalion heavily beset from all sides saw the relic being snatched up by the unit of Black Legion Marines as a menacing looking Black Legion Lord and his retinue of Chosen closed in on Ancalion's company. Lazarus fell to the shots of another damned boltgun and Ancalion answered with the wail of his Doom Siren; slaying many, but certainly not enough before the close combat took hold. Levandor joined the fight and met the challenge of the enemy leader, his lightning reflexes served him well as he landed two swift blows that struck home. Filled with the sensation of pain the Dark Lord slew him in return, and although he got badly wounded some dark power closed his wounds as quick as they had appeared. 

The Black Legion command Rhino saw its chance to cause further chaos and tank shocked towards Ancalion who stepped aside with contemptous ease. Behind it, the black armoured relic thieves started to drag away their prize. Ancalion would not let them get away so easily. He saw Vergathrex fall under heavy fire, mutated limbs twisting in their final dance of death and by the first light of dawn the Raptors closed in and met Forash in a brutal assault that claimed the lives of both attacker and defender. 

Turn 4 - Emperor's Children

With daylight upon the scene Ancalion realized he was all alone in this fight and though the enemy had taken heavy casualties he soon needed to find an escape plan. His Doom Siren Shriekwave set to the most disturbing frequencies caused the head of three Black Legion Marines to explode in a gory triplet fountain, splattering the nearby Rhino with stains of dark blood. He had lost his momentum and revealed his position, but the thieves had also dropped their cargo. The relic was still within reach of his grasp! -By Slaanesh, this prize is MINE! Ancalion swore under his heavy breath as two boltgun shots found their way through his armour. He rolled his eyes in twisted pleasure and turned to face The Black Legion Lord closing in with his gory axe held high.

Turn 4 - Black Legion


Some dark device made Ancalion's Doom siren to misfire when he needed it the most. He summoned all his strength and hoped that his speed would somehow buy him the time required to finish off his enemy with a few clean cuts within the blink of an eye. Sorely wounded his blows landed clumsier though than his pride would admit. The Chosen accompaning the Lord with the axe caught his arm through the flurry of blows. The opening from the parry was all his Lord needed and Ancalion soon found the monstrous axe buried in his chest.The last thing he heard was the sound of the black Rhino tanks leaving in the distance. The pain was still sweet to him when he fell into the dreamless sleep among the ruins under the light of the setting sun. 



Nazuroth smiled at his downed enemy. He was fast that one, but not fast enough to avoid his sizzling Power Axe. -We've secured the Relic, moving out! the crackling voice of Kre'palos sounded over the vox. Good, thought Nazuroth, now just to figure out how this thing works. But Kazgan should be able to help with that... he owes me one after all. He gave the order to move off the planet and chuckled to himself thinking about that favour...




The Aftermath

Well that was a bloody battle! Not much was left standing on the board after the game finished. And as per the Campaign rules, no characters really dies unless they roll poorly after the battle. And the few boons we rolled out, did they stick or not? Here's the results:

Emperor's Children:
Ancalion Vex
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Lazarus
Boons: +1T
Wounds: Went down in the battle. Fully restored.

Levandor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Black Legion:
Nazuroth
Boons: Hatred (so same as Black Legion trait...)
Wounds: Survived the battle.

Tagor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Hezthor
Boons: None
Wounds: Went down in the battle. -1T for the next battle.

Demaphos
Boons: None
Wounds: Went down in the battle. Fully restored.

Kre'palos
Boons: None
Wounds: Survived the battle.


So... no characters really died, and no boons to speak of... which isn't unsurprising considering I rolled almost only the Unworthy Offering result for my Black Legion, and the one Boon I did get that wasn't turned out to be Hatred... which I already had due to being Black Legion. Ohwell!
On the other side that Noise Champion with +1T might turn out to be a big deal! I predict this guy to get more boons in the future, being hard to kill in challenges etc...

So that's it for mission 1! Stay tuned for mission 2! And thanks to V for writing his side of the story (everything in the EC colours!)!

Jul 24, 2015

Maulerfiend tabletop!

I managed to finally get this thingy to table top quality! In fact, enjoyed the look of it so much I have another one waiting to be converted as well...




Jun 24, 2015

Something...

So... I've been a bit lazy in updating this blog. I'm still in the hobby though. Still playing. Still making stuff. So I thought I'd share some work in progress pictures of my latest project. I'm pretty sure that when the new Chaos codex comes Maulerfiends will become a squadron or at the very least a formation. So I figured I needed another one.



And also I have a little diorama that's starting to take shape (still a long way to go though) that I'll add as a bonus.



Nov 16, 2014

The Battle for Medina Tri - Progress in motion...


Just a little GIF showing the campaign progress so far...

And in other news in week 13 I had a battle with the Orks, and beat them quite badly without sustaining any major losses. Week 14 coming up! Think we're getting close to the end now...

Oct 12, 2014

The Battle for Medina Tri - Campaign Update Week 6+7



All right, due to life being busy I missed making this summary for week 6, so here's a very short recap of both week 6 and 7. A lot happened these weeks actually, starting with week 6 the Blood Angels attacked the Black Legion HQ triggering a 2500p vs 1500p battle. I was prepared with a really nasty Summoning Army for defence though and managed to fight them to a tie, effectively meaning a win for me due to the campaign rules and the defenders advantage. Oh, and my army also bought Dropships. Meanwhile the Orks and Sisters of Battle had another fight right outside the Sisters HQ, both sides took huge losses in this fight, but the Orks emerged victorious once again. The Space Wolves fled from the advancing Eldar.

Won't type full battle reports, not post the full lists. But here's my battle against the Blood Angels in pictures:






This Dread spent the whole game walking up and down this hill. In the end he also tried to cast a power... and of course he got a perils. Not his best showing...


Swooshing in super sonic speed!

Defiler vs Terminators and Warlord... this continued for most of the game, a real slap fight!

Eventually some Daemonettes came in, only two survived, but they killed the last three Terminators when they charged in... Eventually the Librarian was also punked. The Dread holding the Objective to the right survived long enough to effectively make me lose points. Had he not survived for as long as he did I would've won instead of a draw. But for the campaign the draw was good enough!

And thus here is the conclusion for week 6:



Week 7!


There's actually Extra Defences built in the middle by me, but turned out hard to see. That has been fixed for next weeks map.

Retribution from Chaos! Time to drop them back! Blod Angels wisely moves back to defend their HQ. Meanwhile Orks hungry for more blood attack the Sisters last HQ possibly eliminating them from the Campaign. The Eldar multiply their armies, and the Spaces Wolves decides to drop out unfortunately. 

But here's the Orks vs Sisters battle 2500p vs 2500p in pictures:


Looks like a solid defence!

These buggers actually have 2W each...

Saint Celisine comes out to defend the Adepta Sorortias in their time of need!

That's a lot of Dakka.

The Nobs eager for battle charge over everything.


I CAN TAKE THEM MYSELF! WATCH MY MIGHTY FLAMER SLIGHTLY HEAT UP THESE BIKES!

After way too many turns in combat and a failed Hit&Run Saint Celistine was actually punked by the Power Klaw Nob with only a single wound remaining... no third coming for you!

I think this Rhino is used to having stuff on top of it by now...

WAAAAGH!!!

The last valiant defence, great position to defend but the 2W Orks are too much and eventually turn out victorious with almost every Battle Sister dead. A notable exception being the Land Raider and one Immolator... both got stuck in the River at the same turn... sitting out the rest of the battle completely ignored by everything. 

So eventually the Orks took a pretty solid victory, and the after battle results shows the Ork victory was even more solid. They barely lost 500p, which is less than the previous battle where they started with a much greater advantage. Dice are funny sometimes.

So that leaves us with this map by the end of week 7! 

Sep 29, 2014

The Battle for Medina Tri - Campaign Update Week 5


Week 5! And stuff is really starting to happen now. For my Chaos it was basically just recovering from the clash with Eldar last week. The Eldar in turn suddenly found themselves between two armies, both choosing to attack at the same time (scroll down to see a recap of that big three-way battle)! Space Wolves from one side trying to expand their territory to the south finding Eldar in their path, and the Adepta Sororitas making a bolder move trying to steal an area from the Eldar. Meanwhile the Orks sneak up behind the Battle Sisters, taking advantage of their distraction. The Blood Angels also decided it was time to act in the campaign and used their dropships to go behind Chaos lines, I have been expecting this however and hence has a fortified HQ ready and waiting.

But on to the lists!

Lists


++ Space Wolves 1'5000 (2500pts) +++
+++ 2500pt Space Wolves: Codex (2014) Roster (Combined Arms Detachment)) +++

Selections:

Space Wolves: Codex (2014) (Combined Arms Detachment) Selections:

+ HQ + (285pts)

* Rune Priest (100pts) (Codex: Space Wolves p52)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Psychic Discipline: Biomancy, Psychic Discipline: Daemonology, Psychic Discipline: Divination, Psychic Discipline: Telekinesis, Psychic Discipline: Tempestas)
Keeper of Relics (FW) (Relic of the Armoury), Psychic Hood (10pts), Psyker Mastery Level 2 (25pts) (Psyker (Mastery Level 2)), Rune Axe (Ward)
* Power Armour (5pts) 
Frag & Krak Grenades, Storm Bolter (5pts)

* Wolf Lord (185pts) (Codex: Space Wolves p48)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character)
Belt of Russ, Relic: Helm of Durfast (20pts), Warlord (Space Wolf Tactical Objectives, *, Warlord Trait: Space Wolves)
* Armour of Russ (60pts) 
Chainsword, Frag & Krak Grenades, Relic: Black Death (25pts) (Whirlwind of Death), Relic: The Armour of Russ

+ Elites + (871pts)

* Dreadnought (125pts) (Codex: Space Wolves p66)
Dreadnought, Helfrost Cannon (20pts) (Helfrost), Missile Launcher (10pts), Searchlight

* Dreadnought (145pts) (Codex: Space Wolves p66)
Blizzard Shield (Shield), Fenrisian Great Axe (25pts), Searchlight, Venerable Dreadnought (25pts) (Venerable)

* Wolf Guard Terminators (601pts) (Codex: Space Wolves p68)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
Permits One Lone Wolf
* Land Raider Crusader (250pts) (Codex: Space Wolves p86)
(Assault Vehicle, Power of the Machine Spirit)
Frag Assault Launchers, 2x Hurricane Bolters, Searchlight, Smoke Launcher, Twin-linked Assault Cannon
* WG Terminator Leader (63pts) 
Chainfist (15pts), Terminator Armour, Wolf Claw (15pts)
* 3x WG Terminator w/ Pair of Wolf Claws (144pts) 
3x Pair of Wolf Claws, 3x Terminator Armour
* 3x WG Terminator w/ Thunder Hammer & Storm Shield (144pts) 
3x Storm Shield, 3x Terminator Armour, 3x Thunder Hammer

+ Troops + (784pts)

* Blood Claws (460pts) (Codex: Space Wolves p58)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Rage)
Permits One Lone Wolf
* 14x Blood Claw (178pts) 
14x Bolt Pistol, 12x Chainsword, 2x Flamer (10pts), 14x Frag & Krak Grenades, 14x Power Armour
* Stormwolf (235pts) (Codex: Space Wolves p75)
(Assault Vehicle, Power of the Machine Spirit, Special Manoeuvres)
2x Twin-linked Multi-Meltas (20pts), Ceramite Plating, Twin-linked Helfrost Cannon (Helfrost), Twin-linked Lascannon
* Wolf Guard Terminator Pack Leader (47pts) 
Storm Bolter, Terminator Armour, Wolf Claw (10pts)

* Grey Hunters (162pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
Permits One Lone Wolf
* 7x Grey Hunter (108pts) 
7x Bolt Pistol, 6x Bolter, 7x Frag & Krak Grenades, Meltagun (10pts), 7x Power Armour
* Wolf Guard Terminator Pack Leader (54pts) 
Combi Melta (5pts), Terminator Armour, Wolf Claw (10pts)

* Grey Hunters (162pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
Permits One Lone Wolf
* 7x Grey Hunter (108pts) 
7x Bolt Pistol, 6x Bolter, 7x Frag & Krak Grenades, Meltagun (10pts), 7x Power Armour
* Wolf Guard Terminator Pack Leader (54pts) 
Combi Melta (5pts), Terminator Armour, Wolf Claw (10pts)

+ Fast Attack + (230pts)

* Swiftclaws (230pts) (Codex: Space Wolves p71)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
* 9x Swiftclaw Biker (190pts) 
(Rage)
8x Bolt Pistol, 9x Frag & Krak Grenades, Meltagun (10pts), 9x Power Armour
* 9x Space Marine Bike
(Very Bulky)
9x Twin-linked Bolter
* Wolf Guard Bike Leader (40pts) 
Combi Melta (10pts), Frag & Krak Grenades, Power Armour
* Space Marine Bike
(Very Bulky)
Twin-linked Bolter

+ Heavy Support + (330pts)

* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts) 
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts) 
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour

* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts) 
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts) 
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour


+++ Tir-Val Punitive Expedition +++

Current credits: 58
Current income: 750
Recent upgrades: Factory 343

++ Mon'keigh Thelios [Inferior Race Absence] (2500pts) ++

+ HQ +
+Autarch Sial Eihk [Near To Pity]: Shard of Anaris; Mantle of the Laughing God; Jet-bike; Banshee mask; fusion gun 180
Character Improvements: none
Character experience: 1

+Farseer Sai Fhir [Serpent Honesty] 100
Character Improvements: none
Character experience: 0

+ Troop +
10 Guardian Defenders: Heavy Weapon Platform (bright lance) 110
Unit Improvements: none
+Warlock Gorash Arith [To Jest Red]: singing spear 40
Character Improvements: none
Character experience: 0
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

10 Guardian Defenders: Heavy Weapon Platform (shuriken cannon) 105
Unit Improvements: none
+Warlock Avten Tannascurath [Man Spirit Warrior]: singing spear 40
Character Improvements: none
Character experience: 0
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

9 Dire Avengers: 130
Unit Improvements: Infiltration
+Exarch Siar Angau [Dispersed Fate]: diresword and shuriken pistol; Battle Fortune 45
Character Improvements: none
Character experience: 0
+ Wave Serpent; Brightlance 125
Unit/Vehicle Improvements: none

+ Elite +

5 Wraithguard; D-Scythes: 210
Unit Improvements: none
+ Wave Serpent: 115
Unit/Vehicle Improvements: none

+ Fast Attack +

+ Exarch Novis Eakion Shenestra [Flying Without Redemption] (Crimson Hunter): Marksman's Eye 190

Crimson Hunter 160
Unit/Vehicle Improvements: none

9 Warp Spiders: 225
Unit Improvements: none
+ Exarch Sha'eil Iall [Warp Sent] (spinneret rifle; Fast Shot) ~
Character Improvements: Survivor (FNP one battle) 
Character experience: 0

+ Heavy Support +

Nightspinner; Shuriken Canon; Holo-fields: 140
Unit/Vehicle Improvements: none

Nightspinner; Shuriken Canon : 125
Unit/Vehicle Improvements: none

3 War Walkers: (bright lance; bright lance) 210
Unit/Vehicle Improvements: none


Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (2223pts)Adepta Sororitas w/ Inquisitorial Detachment

Current credits: 13
Current income: 550
Upgrades this week: Upgrade 454 and 455 with factories

ADEPTA SORORITAS
HQ 

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Warlord trait: Legendary Fighter
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

* Berengaria, Ministorum Priest
Litanies of Faith
Character Improvements: -
Current XP: 

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
9x Battle sister, hvy flamer, flamer
* Domitilla - Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
5x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia - Sister Superior
Bolt Pistol, Combi-flamer
Character Improvements: -
Current XP: 2
* Fidelitas, Immolator tank
Twinlinked heavy flamer

The Purity of Our Martyred Lady, Battle Sister Squad
9x Battle Sister, 2x Meltagun
* Sperantia - Sister Superior
Bolt pistol, Boltgun
Character Improvements: -
Current XP: 0
* Munditia, Sororitas Rhino
2x Stormbolter

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola - Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:

* The Wrath of Our Martyred Lady, Seraphim Squad
6x Seraphim, 2x 2 Handflamers

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

* Columba II, Exorcist tank
Storm bolter

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius - Ministorum Priest
Character Improvements: -
Current XP:
* Bellona, Land Raider Redeemer

* Lashes of Justice, Inquisitorial Henchmen Warband
6x Arco-Flagellants
3x Acolyte w/ laspistol and chainsword
* Viatrix, Valkyrie
Lascannon, 2x Multiple Rocket Pods, 2x Heavy Bolters


+++ Da Smasha Squad (2499pts) ++++++ 2500pt Orks (2014) +++

Current Credits: 68
Current Income: 750
Upgrades this week: none

+ HQ + 

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, Da Finkin' Kap, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: -
Current XP: 1

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 2x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP: 3

* Mad Dok Grotsnik
slugga, power claw, Dok's tools, 'urty syringe, cyborg body
Character Improvements: -
Current XP: -
* Mek boy
slugga, choppa, Mek's tools, stikkbombs

+ Elites +
* Tankbustas
5x Tankbusta
rokkit launchas, stikkbombs, tankbusta bombs
* Trukk
Rokkit launcha, reinforced ram

* Nobz
5x Nob
5x shoota, 3x big choppa, 2x power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
* Krunch - Boss Nob
shoota, power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
Character Improvements: -
Current XP:
* Battlewagon
3x big shoota, reinforced ram, boarding plank, wrecking' ball, grot riggers

+ Troops +

* Boyz
10x Boyz
* Kaz II - Nob
Twin-linked shoota, Power Klaw, Bosspole
Character Improvements: -
Current XP:
* Trukk
Big shoota, reinforced ram

* Boyz
25x Boyz
2x big shoota
* Krug - Nob
Twin-linked shoota, Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
25x Boyz
2x big shoota
* Tograzh - Nob
Twin-linked shoota, Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
29x Boyz
2x big shoota
* Fnik - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

+ Fast Attack +

* Warikerz
8x Warbiker
* Drogaschz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Dakkajet
twin-linked supa shoota, flyboss

* Deffkoptas
5x twin-linked rokkit-launcha, choppas

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota


+++ Division Deathhammer (1566pts) +++
+++ 2500pt Chaos Space Marines: Supplement - Black Legion (2013) +++

v5
Current Credits: 0
Current Income: 800
Upgrades this week: Factories 614, 615, Harvesters 000

+ HQ + 

* Lord Osiris - Chaos Lord
Melta bombs, Sigil of corruption, Veterans of the Long War, Plasma Pistol, Spineshiver Blade, Mark of Slaanesh, Skull of Ker'ngar
Character Improvements: -
Current XP:
Warlord Trait: Eye of the Gods (Re-roll Chaos Boons)

* Daedalus - Warpsmith
Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War
Character Improvements: - 
Current XP: 1

+ Troops +

* Chaos Cultists
29x Cultists
* Pluto - Cultist Champion
Character Improvements: -
Current XP:

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
Mors - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Warpflame gargoyles, Searchlight, Smoke launchers

* Noise Marines 
Noise Marine w/ Blastmaster (47pts), 3x Noise Marine w/ Bolter, Veteran of The Long War
* Bruce - Noise Champion
Bolt Pistol, CCW, Doom Siren, Melta Bombs
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Warpflame gargoyles, Searchlight, Smoke launchers

+ Fast Attack +

* Chaos Bikers
4x Chaos Biker, 2x Meltagun, Mark of Nurgle, Veteran of the Long War
* Shingon - Chaos Biker Champion
Bolt Pistol, Power Fist
Character Improvements: -
Current XP:

* Heldrake
Baleflamer

+ Heavy Support +

* Obliterators
Mark of Nurgle, 3x Obliterator, Veteran of The Long War

* Maulerfiend 
Lasher tendrils


+++ Strike Force Delta (2498pts) ++++++ Blood Angels +++

Current Credits: 7
Current Income: 600
Upgrades this week: Factories 124

+ HQ +

* Librarian Michelangelo - Librarian
Terminator Armor, Power Staff, Storm Bolter
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Terminators
2x Thunder Hammer, Storm Shield, 2x Lightning Claws
* Ilgast - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

* Librarian Armando - Furiso Librarian
Blood Fist (built-in Storm Bolter), Psychic hood, Force weapon
Character Improvements: -
Current XP:

+ Troops +

* Assault Marines
9x Assault Marines, Meltagun, Jump Packs
* Rend - Space Marine Sergeant
Bolt Pistol, Chain Sword, Melta Bombs
Character Improvements: -
Current XP:

* Death Company
8x Death Company Marines, Thunder Hammer, Jump Packs
* Lemartes, Guardian of the Lost
Character Improvements: -
Current XP:

* Tactical Squad
4x Tactical Marines
4x Boltgun, 4x Bolt Pistols
* Nedav - Space Marine Sergeant
Bolt Pistol, Chain Sword

* Death Company Dreadnought
2x Blood Talons, Storm Bolter, Meltagun

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight

* Dreadnought
Twin-linked Lascannon, Missile Launcher

Vindicator
Demolisher Cannon, Strom Bolter, Dozer Blade


The Battle


I didn't write a battle report for the three-way battle but I took some pictures. It was The Relic with some adaptations to three players.

I'll let the pictures tell the story.

Deployment and such. The Eldar went first, followed by Space Wolves and in true un-gentleman fashion the Battle Sisters went last.

After blowing up the Cannoness and Death Cult Assassins Land Raider in turn 1 for first blood (and the Spaces Wolves Land Raider in turn 2) the Wraithguard swooshed up and let them taste D-scythes. They didn't like that much.

Meanwhile the Space Wolves advanced on their side.

Because everything is Scoring now. Fancy!


This Relic was obviously a hat. And the Flying Container is super-reinforced with rubber bands to make sure it survives the pressure in the atmosphere.

Seraphims make a ballsy Deep Strike and land spot on!

This used to be a Wave Serpent. It took a melta to it's face from the squad to the left. It used to be 10 models strong...

Did anyone say Pie Plate?

So it quickly became quite clear that this was a two versus one battle, the Imperium had decided to get rid of the pesky Xenos. The Eldar however wisely decided to retreat into a corner with ruins. Combine this with the Shrouding Psychic Power and the superb shooting of Eldar and you end up with an annihilated Adepta Sororitas army. The Space Wolves on the other hand was rather untouched since they were always so far from the action. Only the Bikes and Stormwolf saw any real action. On the other hand they also grabbed the Relic early on and managed to hold on to it to the very end! With a Linebreaker as well they managed to take a win!

The after battle results were quite devastating for the Sisters of Battle, loosing a majority of their units. The Eldar on the other hand was barely touched, just a few Guardians remained dead on the battlefield. So despite losing the Scenario they managed to accomplish their goal by pushing the Adepta Sororitas off their hex while remaining at full force and gathering a lot of experience points for their Characters. The Space Wolves won the battle and claimed the hex for themselves without taking any significant losses, so should be able to bounce back rather quickly!

Next week?

So what happens now? These results did leave us in a rather interesting situation on the map. The Adepta Sororitas strangely enough gained a better defensive position to fend off the Orks by loosing, but as their army suffered pretty badly, will the be able to? The Eldar basically got a time-out as they were knocked back all the way to their HQ, so now they can bide their time and make new plans. Unless of course the Space Wolves feel confidence after their fresh victory and wants more? The Blood Angels in their bold attack against Chaos... will they press on and try to take the HQ as well? Suddenly we have conflicts on all fronts! Just the way it should be.