Sep 14, 2014

The Battle for Medina Tri - Campaign Update Week 3


Week 3 over all ready?! Yep, since everyone was quick with handing in their orders I decided to fast forward this week since we didn't have anything to wait for!

In general everyone simply consolidated themselves, built up their forces (re-built in the case of Orks and Adepta Sororitas). The Black Legion also decided to fortify their HQ letting them move out on the map more freely, which is just what they did as well. The Eldar also moved out towards the middle, but in a surprising move the Adepta Sororitas actually moved towards Eldar territory, threatening their back! The Orks meanwhile took advantage of their victory last week by claiming some new territory. The Blood Angels did indeed reinforce their numbers greatly as I predicted last week, and thus stayed back on their HQ. The Space Wolves on the other hand still working on catching up in economy decided to move out of their den a little bit.

So we're now set up for a very interesting week 4, with both Eldar and Chaos ready to claim the middle... will they fight for it? Meanwhile the Eldar have to worry about losing territory (and a big chunk of income) to the Adepta Sororitas - will they go for the middle or protect what they all ready have? The Chaos meanwhile have to worry about a huge Blood Angels army with a terrific income that could possibly buy dropships and assault their HQ... or are they perhaps gearing up to go show those Wolf Brothers of theirs who are the best Space Marines? How bold will the Battle Sisters be? Will they actually try to steal some territory or is it a feint? The Orks meanwhile are looking like they could be wanting more of those Sisters... or will they just enjoy their victory and the relative respite it gained them?

Anyhow, here are the updated lists for week 3:

+++ Division Deathhammer (1822pts) +++
+++ 2500pt Chaos Space Marines: Supplement - Black Legion (2013) +++

Current Credits: 65
Current Income: 450
Upgrades this week: Harvesters 611, Extra Defence 615

+ HQ +

* Lord Osiris - Chaos Lord
Melta bombs, Sigil of corruption, Veterans of the Long War, Plasma Pistol, Power Axe
Character Improvements: -
Current XP:

* Daedalus - Warpsmith
Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War
Character Improvements: -
Current XP:

+ Troops +

* Chaos Cultists
29x Cultists
* Pluto - Cultist Champion
Character Improvements: -
Current XP:

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
Mors - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
* Orcus - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chosen
7x Chosen, 2x Replace boltgun w/ Meltagun, 2x Replace CCW w/ Power Axe, Veterans of the Long War
* Styx - Chosen Champion
Bolt Pistol, Bolter, Melta Bomb, Power Maul
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Dirge caster, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles

+ Fast Attack +

* Chaos Bikers
4x Chaos Biker, Mark of Nurgle, 2x Meltagun, Veteran of the Long War
* Shingon - Chaos Biker Champion
Bolt Pistol, Power Fist
Character Improvements: -
Current XP:

* Heldrake
Baleflamer

+ Heavy Support +

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War

* Maulerfiend
Lasher tendrils


+++ Tir-Val Punitive Expedition +++
Codex: Eldar

Current credits: 0
Current income: 650

++ Fist of Meridian (2060pts) ++

+ HQ +
+Autarch Meridian Sand (Autarch): Shard of Anaris; Mantle of the Laughing God; Jet-bike; Banshee mask; fusion gun 180
Character Improvements: none
Character experience: 0

+Farseer Anandor Maledi (Farseer) 100
Character Improvements: none
Character experience: 0

+ Troop +
10 Guardian Defenders: Heavy Weapon Platform (bright lance) 110
Unit Improvements: none
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

10 Guardian Defenders: Heavy Weapon Platform (shuriken cannon) 105
Unit Improvements: none
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0
+ Wave Serpent; Holo-fields; Shuriken Cannon 130
Unit/Vehicle Improvements: none

9 Dire Avengers: 130
Unit Improvements: none
+Exarch: diresword and shuriken pistol; Battle Fortune 45
Character Improvements: none
Character experience: 0
+ Wave Serpent; Holo-fields; Brightlance 135
Unit/Vehicle Improvements: none

+ Fast Attack +

+Crimson Hunter Exarch: Marksman's Eye 190
Character Improvements: none
Character experience: 0

Crimson Hunter 160
Unit/Vehicle Improvements: none

9 Warp Spiders: 225
Unit Improvements: none
+ Warp Spider Exarch (spinneret rifle; Fast Shot) ~
Character Improvements: none
Character experience: 0

+ Heavy Support +

Nightspinner; Holo-fields: 130
Unit/Vehicle Improvements: none

3 War Walkers: (bright lance; bright lance) 210
Unit/Vehicle Improvements: none


Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (1646pts)
2500pt Adepta Sororitas w/ Inquisitorial Detachment

Current credits: 55
Current income: 500
Upgrades this week: -

ADEPTA SORORITAS
HQ

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Warlord trait: Legendary Fighter
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

* Berengarius, Ministorum Priest
Litanies of Faith
Character Improvements: -
Current XP:

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
9x Battle sister, hvy flamer, flamer
* Domitilla - Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
5x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia - Sister Superior
Bolt Pistol, Combi-flamer
Character Improvements: -
Current XP: 2
* Fidelitas, Immolator tank
Twinlinked heavy flamer

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola - Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

* Columba II, Exorcist tank
Storm bolter

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius - Ministorum Priest
Character Improvements: -
Current XP:
* Bellona, Land Raider Redeemer


+++ Da Smasha Squad (1900pts) +++
+++ 2500pt Orks (2014) +++

Current Credits: 10
Current Income: 550
Upgrades this week: Harvesters 561, Factories 565

+ HQ +

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: -
Current XP: 1

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 3x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP: 3

+ Elites +
* Tankbustas
5x Tankbusta
rokkit launches, stikkbombs, tankbusta bombs
* Trukk
Big shoota, reinforced ram

* Nobz
5x Nob
5x shoota, 3x big choppa, 2x power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
* Krunch - Boss Nob
shoota, power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
Character Improvements: -
Current XP:
* Battlewagon
3x big shoota, reinforced ram, boarding plank, wrecking' ball
+ Troops +

* Boyz
10x Boyz
* Kaz II - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:
* Trukk
Big shoota, reinforced ram

* Boyz
25x Boyz
* Krug - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
25x Boyz
* Tograzh - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

+ Fast Attack +

* Warikerz
8x Warbiker
* Drogaschz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Dakkajet
twin-linked supa shoota, flyboss

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota


+++ Strike Force Delta (2200pts) +++
+++ 2500pt Blood Angels +++

Current Credits: 100
Current Income: 600
Upgrades this week:

+ HQ +

* Librarian Michelangelo - Librarian
Terminator Armor, Power Staff, Storm Bolter
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Terminators
2x Thunder Hammer, Storm Shield, 2x Lightning Claws
* Ilgast - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

* Librarian Armando - Furiso Librarian
Blood Fist (built-in Storm Bolter), Psychic hood, Force weapon
Character Improvements: -
Current XP:

+ Troops +

* Assault Marines
8x Assault Marines, Meltagun, Jump Packs
* Rend - Space Marine Sergeant
Bolt Pistol, Chain Sword, Melta Bombs
Character Improvements: -
Current XP:

* Death Company
6x Death Company Marines, Thunder Hammer, Jump Packs
* Lemartes, Guardian of the Lost
Character Improvements: -
Current XP:

* Death Company Dreadnought
2x Blood Talons, Storm Bolter, Meltagun

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight

* Dreadnought
Twin-linked Lascannon, Blood Fist (built-in Storm Bolter)

Vindicator
Demolisher Cannon, Strom Bolter, Dozer Blade


And Space Wolves haven't handed in their list for this week, but made no changes other than buying a bunch of Factories.

Sep 13, 2014

The Battle for Medina Tri - Campaign Update Week 2


Allright! Welcome to the summary of week 2! Very exciting week as we had our first battle!

But first let's see what happened on the map part of the campaign.

The Map

The Black Legion moved boldly towards the middle and also reinforced the army with both a Warpsmith and a Maulerfiend as well as some extra cultists boosting them to a respectable number.
The Eldar on the other hand, being rather safe in their corner due to the neighbours minding their own business went for a massive economy boost. The Eldar will have a lot of income going forward. The army also moved towards the middle, turning away from the earlier aggressive path.
The Space Wolves bolstered their numbers with a shiny new Stormwolf as well as a couple of extra Terminators, and then also upgraded with harvesters to catch up with the rest of the field in terms of economy, but stayed put in their lair.
The Orks took a similar path as Chaos, by both adding forces and striding towards the middle. Nobs in a Battle Wagon arrived to the front! As it turns out the Sisters of Battle had a similar course, and both armies found themselves right next to each other within attacking distance! The Sisters also decided to save most of their credits this turn, perhaps wise considering the coming fight? You can read more details about the battle HERE or if you want the raw version as noted by the Eldar-player you can click HERE. A summary will follow below!
Last were the Blood Angels who went for a defensive move, returning to base, perhaps to gather reinforcements next turn? Because they also decided to spend all their credits on Factories so they will have a mighty economy next round!


The Armies

And here we have the state of the armies before the battle was fought!

+++ Division Deathhammer (1822pts) +++
+++ 1822pt Chaos Space Marines: Supplement - Black Legion (2013) +++

Current Credits: 65
Current Income: 450

+ HQ +

* Lord Osiris - Chaos Lord
Melta bombs, Sigil of corruption, Veterans of the Long War, Plasma Pistol, Power Axe
Character Improvements: -
Current XP:

* Daedalus - Warpsmith
Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War
Character Improvements: -
Current XP:

+ Troops +

* Chaos Cultists
29x Cultists
* Pluto - Cultist Champion
Character Improvements: -
Current XP:

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
Mors - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
* Orcus - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chosen
7x Chosen, 2x Replace boltgun w/ Meltagun, 2x Replace CCW w/ Power Axe, Veterans of the Long War
* Styx - Chosen Champion
Bolt Pistol, Bolter, Melta Bomb, Power Maul
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Dirge caster, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles

+ Fast Attack +

* Chaos Bikers
4x Chaos Biker, Mark of Nurgle, 2x Meltagun, Veteran of the Long War
* Shingon - Chaos Biker Champion
Bolt Pistol, Power Fist
Character Improvements: -
Current XP:

* Heldrake
Baleflamer

+ Heavy Support +

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War

* Maulerfiend
Lasher tendrils


+++ Da Smasha Squad (1900pts) +++
+++ 1500pt Orks (2014) +++

Current Credits: 48
Current Income: 450

+ HQ +

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: -
Current XP:

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 3x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP:

+ Elites +
* Tankbustas
5x Tankbusta
rokkit launches, stikkbombs, tankbusta bombs
* Trukk
Big shoots, reinforced ram

* Nobz
5x Nob
5x shoota, 3x big choppa, 2x power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
* Krunch - Boss Nob
shoota, power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
Character Improvements: -
Current XP:
* Battlewagon
3x big shoota, reinforced ram, boarding plank, wrecking' ball
+ Troops +

* Boyz
10x Boyz
* Kaz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:
* Trukk
Big shoots, reinforced ram

* Boyz
25x Boyz
* Krug - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
25x Boyz
* Tograzh - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

+ Fast Attack +

* Warikerz
8x Warbiker
* Drogaschz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Dakkajet
twin-linked supa shoota, flyboss

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota


+++ Tir-Val Punitive Expedition +++
Codex: Eldar

Current credits: 50
Current income: 450

++ Fist of Meridian ++

+ HQ +
+Autarch Meridian Sand (Autarch): Shard of Anaris; Banshee mask; fusion gun 125
Character Improvements: none
Character experience: 0

+Farseer Anandor Maledi (Farseer) 100
Character Improvements: none
Character experience: 0

+ Troop +
10 Guardian Defenders: Heavy Weapon Platform (bright lance) 110
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0

10 Guardian Defenders: Heavy Weapon Platform (shuriken cannon) 105
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0

9 Dire Avengers: 130
+Exarch: diresword and shuriken pistol; Battle Fortune 45
Character Improvements: none
Character experience: 0

+ Fast Attack +

+Crimson Hunter Exarch: Marksman's Eye 190
Character Improvements: none
Character experience: 0

Crimson Hunter 160

5 Warp Spiders: Warp Spider Exarch (spinneret rifle; Fast Shot) 130
Character Improvements: none
Character experience: 0

+ Heavy Support +

Nightspinner: 115

3 War Walkers: bright lance; bright lance 210


+++ Strike Force Delta (1500pts) +++
+++ 1500pt Blood Angels +++

Current Credits: 100
Current Income: 400

+ HQ +

* Librarian Michelangelo - Librarian
Terminator Armor, Power Staff, Storm Bolter
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Terminators
2x Thunder Hammer, Storm Shield, 2x Lightning Claws
* Ilgast - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

+ Troops +

* Assault Marines
7x Assault Marines, Meltagun, Jump Packs
* Rend - Space Marine Sergeant
Bolt Pistol, Chain Sword, Melta Bombs
Character Improvements: -
Current XP:

* Death Company
6x Death Company Marines, Thunder Hammer, Jump Packs
* Lemartes, Guardian of the Lost
Character Improvements: -
Current XP:

* Death Company Dreadnought
2x Blood Talons, Storm Bolter, Meltagun

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight


Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (1500pts)1500pt Adepta Sororitas w/ Inquisitorial Detachment

Current credits: 210
Current income: 400

ADEPTA SORORITAS
HQ

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

* Berengarius, Ministorum Priest
Litanies of Faith
Character Improvements: -
Current XP:

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Domitilla - Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Steadfastness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Camilla - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Constantia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Fidelitas, Immolator tank
Twinlinked heavy flamer

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola - Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Vindicta, Repressor tank
Searchlights

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

* Columba, Exorcist tank

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius - Ministorum Priest
Character Improvements: -
Current XP:


+++ Pack of the Æsirwulfen (1843pts) +++
+++ 2500pt Space Wolves: Codex (2014) Roster (Combined Arms Detachment)) +++

Current Credits: 6
Income Credits: 450

Selections:
Space Wolves: Codex (2014) (Combined Arms Detachment) Selections:
+ HQ + (235pts)
*Wolf Lord Basuel (Wolf Lord 235pts) (Codex: Space Wolves p48)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character)
Belt of Russ, Relic: The Wulfen Stone (40pts) (Furious Charge, Rage), Warlord (Space Wolf Tactical Objectives, *, Warlord Trait: Space Wolves)
* Armour of Russ (90pts)
Frag & Krak Grenades, Relic: Black Death (25pts) (Whirlwind of Death), Relic: The Armour of Russ, Thunder Hammer (30pts)
+ Elites + (831pts)
*Fafnir (Dreadnought 120pts) (Codex: Space Wolves p66)
Dreadnought, Helfrost Cannon (20pts) (Helfrost), Searchlight
* Great Wolf Claw w/ Storm Bolter (5pts)
Storm Bolter
*Sigeir (Dreadnought 145pts) (Codex: Space Wolves p66)
Blizzard Shield (Shield), Fenrisian Great Axe (25pts), Searchlight, Venerable Dreadnought (25pts) (Venerable)
*Basuels Housecarls (Wolf Guard Terminators 566pts) (Codex: Space Wolves p68)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
Permits One Lone Wolf
* Stormwolf (215pts) (Codex: Space Wolves p75)
(Assault Vehicle, Power of the Machine Spirit, Special Manoeuvres)
2x Twin-linked Heavy Bolters, Ceramite Plating, Twin-linked Helfrost Cannon (Helfrost), Twin-linked Lascannon
* 5x WG Terminator (245pts)
Chainfist (15pts), 2x Combi Melta (10pts), 2x Combi Plasma (10pts), Frost Axe (5pts), Power Fist (10pts), Storm Shield, 5x Terminator Armour, Thunder Hammer (15pts), Wolf Claw (15pts)
* WG Terminator Leader (48pts)
Combi Plasma (5pts), Terminator Armour, Wolf Claw (10pts)
* WG Terminator w/ Assault Cannon (58pts)
Assault Cannon, Frost Axe (5pts), Terminator Armour
+ Troops + (447pts)
*Prowlers (Grey Hunters 236pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
7x Chainsword (14pts), Permits One Lone Wolf, Wolf Standard (25pts)
* 7x Grey Hunter (133pts)
6x Bolt Pistol, 6x Bolter, 7x Frag & Krak Grenades, Meltagun (10pts), 7x Power Armour, Power Fist (25pts)
* Wolf Guard Terminator Pack Leader (64pts)
Terminator Armour, Wolf Claw (10pts), Wolf Claw (15pts)
*Stalkers (Grey Hunters 211pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
7x Chainsword (14pts), Permits One Lone Wolf
* 7x Grey Hunter (133pts)
6x Bolt Pistol, 6x Bolter, 7x Frag & Krak Grenades, Meltagun (10pts), 7x Power Armour, Power Fist (25pts)
* Wolf Guard Terminator Pack Leader (64pts)
Terminator Armour, Wolf Claw (10pts), Wolf Claw (15pts)
+ Heavy Support + (330pts)
* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts)
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts)
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour
* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts)
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts)
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour



The Battles

So we had the first battle this week between the Orks and the Adepta Sororitas! They chose to play the Crusade Mission, and had a go where the Orks had a points advantage from the get go. The full battle report you can read HERE or if you want the raw version as noted by the Eldar-player you can click HERE. (Note; for some reason the Orks are more literate than the Eldar in this campaign!)
In short, the Orks let loose a mighty WAAAAGH and surged forward, and despite a valiant effort the Battle Sisters couldn't hold on and ended up taking some heavy casualties. Most notable being one of the Exorcists was beyond salvation (perhaps looted by the Orks?) and the Deathcult Assassins severely decimated. The Orks in turn lost their Warbikers, but their Big Mek survived so he can surely build new ones without any problems at all.
As the Adepta Sororitas lost the day, they chose to retreat to the middle (two hexes with the same distance from their HQ so they get to chose which one), a smart move as the Eldar are close by perhaps looking to pick on the wounded... The Orks meanwhile consolidates their new territory, joining Chaos and Eldar as the currently biggest empires.


And here we have the post-game lists for Orks and Adepta Sororitas:

Orks 1900p

+ HQ +

* Rugg Facesmash – Warboss
Headwoppa’s Killchoppa, shoota, choppa, stikkbombs, ‘eavy armour, attack squig, cybork body
Character Improvements: -
Current XP: 3

* Gazboom – Big Mek
Shokk attack gun, choppa, Mek’s tools, stikkbombs, ‘eavy armour, 3x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP: 3

+ Elites +
* Tankbustas
2.5x Tankbusta (reduced by 50%)
rokkit launches, stikkbombs, tankbusta bombs
* Trukk
Big shoots, reinforced ram

* Nobz
5x Nob
5x shoota, 3x big choppa, 2x power claw, Waaaagh! banner, bosspole, ‘eavy armour, stikkbombs
* Krunch – Boss Nob
shoota, power claw, Waaaagh! banner, bosspole, ‘eavy armour, stikkbombs
Character Improvements: -
Current XP: 0
* Battlewagon
3x big shoota, reinforced ram, boarding plank, wrecking’ ball
+ Troops +

* Trukk
Big shoots, reinforced ram

* Boyz
25x Boyz
* Krug – Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: 0

* Boyz
25x Boyz
* Tograzh – Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: 0

+ Fast Attack +

* Warikerz
1x Warbiker
* Drogaschz – Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP: 0

* Dakkajet
twin-linked supa shoota, flyboss

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota

Adepta Sororitas 1540p

Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (1500pts)
1500pt Adepta Sororitas w/ Inquisitorial Detachment

ADEPTA SORORITAS
HQ

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

* Berengarius, Ministorum Priest
Litanies of Faith
Character Improvements: -
Current XP:

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Domitilla – Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia – Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Fidelitas, Immolator tank
Twinlinked heavy flamer

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola – Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius – Ministorum Priest
Character Improvements: -
Current XP:



Medina Tri Campaign (week 2): Adepta Sororitas vs Orks

So! The first battle in our little campaign has been played! It was the Orks facing off against the Adepta Sororitas, and here is a quick run-down of the event as seen by our Eldar-player. One can only assume that his presence at the battle means there's some trickery in the making... perhaps he was the one who engineered the Orks to assault the peaceful nuns?

Anyway, here are their lists before the battle. Note that the Orks have a larger army since they chose to spend their credits on units in the map part of the campaign!

+++ Da Smasha Squad (1900pts) +++
+++ 1500pt Orks (2014) +++

Current Credits: 48
Current Income: 450

+ HQ + 

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: -
Current XP:

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 3x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP:

+ Elites +
* Tankbustas
5x Tankbusta
rokkit launches, stikkbombs, tankbusta bombs
* Trukk
Big shoots, reinforced ram

* Nobz
5x Nob
5x shoota, 3x big choppa, 2x power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
* Krunch - Boss Nob
shoota, power claw, Waaaagh! banner, bosspole, 'eavy armour, stikkbombs
Character Improvements: -
Current XP:
* Battlewagon
3x big shoota, reinforced ram, boarding plank, wrecking' ball
+ Troops +

* Boyz
10x Boyz
* Kaz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:
* Trukk
Big shoots, reinforced ram

* Boyz
25x Boyz
* Krug - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
25x Boyz
* Tograzh - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

+ Fast Attack +

* Warikerz
8x Warbiker
* Drogaschz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Dakkajet
twin-linked supa shoota, flyboss

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota


Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (1500pts)
1500pt Adepta Sororitas w/ Inquisitorial Detachment

Current credits: 210
Current income: 400

ADEPTA SORORITAS
HQ 

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

* Berengarius, Ministorum Priest
Litanies of Faith
Character Improvements: -
Current XP: 

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Domitilla - Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Steadfastness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Camilla - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Constantia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Fidelitas, Immolator tank
Twinlinked heavy flamer

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola - Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Vindicta, Repressor tank
Searchlights

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

* Columba, Exorcist tank

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius - Ministorum Priest
Character Improvements: -
Current XP:


Orks vs sisters.
Pre battle.
Mission: Crusade
Orks elected to go first, thus placed first.
Orks got Brutal, but Kunning (reroll one to hit or to wound per turn)
Sisters got Legendary Fighter (+1 vp per challenge kill)
Orks deploy horde in centre, surrounding battle wagon. Bikers deploy right, fearing the terrain.
Sisters deploy exorcists on right flank, army to left in transports. Squad left in reserve.

Orks turn 1.
Bikers turbo boost, trukk flat outs, big mek shoots and places large template on exorcists. Strength resolves as Krakoom! Scatters 3" hits exorcist with storm bolter partially for a guaranteed penetration. Result on damage results in crew stunned since save failed. Lootas shoot 3 shots each on the other exorcist but only manages a single glance to go through armour
Remaining of orks run forward, with better or worse result on the dice, allowing the battle wagon and remaining trukk to flat out.

Sisters turn 1.
Vortex scatters towards deployment edge, clearing the way for the exorcists to inch forward. Immolators move forward, two towards the bikers the third towards the horde.
Exorcists shoot, one on a trukk and only manage a single penetration due to snap fire and the other only shoots a single missile on the wagon for no effect. Immolators shoot multi-meltas on the bikers killing two (ork player forgetting jink rule).

Orks turn 2.
Vortex scatters 5" towards exorcist which therefore suffers a crew shaken.
Dakka jet decides to arrive, but only after the reinforcement dice has been excavated from under the rear trukk.
Bikes gather up for da waaagh, damaged trukk moves forward. Battle wagon manage to sink wheels in the river's mud and realizes he's well stuck. The walking boys move forward, pretending to be sheep jumping over a hedge, but the sisters remain awake. Dakkajet arrives to the middle of the table.
Bikers score three lucky glances from their shooting on the flank-most immolator, none of which are saved by faith. The dakkajet however, was thoroughly denied by the emperor as the exorcist under the vortex managed two saves. The second melta-immolator denies a penetration but suffers another weapon destroyed hit that it could not save against. Lootas have a weak turn of shooting at the same immolator, which gain a cover save that subsequently fails on each of the damage results - wrecking the transport. Sisters spill out of the rear of downed transports while the rest of the horde moves forward at a brisk pace.
The completely neutral observer notifies the orks that they are cowards for not assaulting the deathcult assassin. Assaults still happen to the flamer immolator. The tank suffers no less than two explodes results from a lightning klaw, killing two sisters and two boys in a display of poor luck for the Faithful.

Sisters turn 2.
The vortex notices the melee and wants in on the action, scattering 9" towards the middle.
The avenger strike fighter arrives directly facing off with the dakkajet in the middle of the battlefield. The sisters estimate the effect of a heavy flamer, deciding their odds are poor, they move back. The exorcists realize they now have the opportunity to move. On the flank, sisters advance on the bikers over the corpses of their transports, managing to move unhindered. The Emperor's will be done.
The henchmen moves forward, avoiding the wrecks, bringing priests closer.
The avenger shoots, but neither lascannon scores hits and due to jink the missiles manage no effect in spite of several hits. The sisters in the middle heats the orks up, killing four boys and the nob!
On the flank, bikers come under literal fire as well, bringing them down a single lonely boy. Going to the other flank, exorcist red shoots and hits as well as wounds with two missiles. Big mek takes a wound which deals instant death! Exorcist white considers options, eventually shooting 2 shots on the dakkajet which scores a single hit that gets ignored due to jinking. The rear squad brings multimeltas to bear on the same jet, but scores no requisite hits. Priests and henchmen runs through the woods.
Orks in midfield fails morale, results in breaking 'eads. Due to no character, they flee instead of getting brought in line. Biker remains bloodthirsty.

Ork turn 3.
Vortex visits the midfield trukk, holding it in place and does a shaken result.
Midfield boys rallies and moves a few inches. The damaged orc units moves back, trying to drag their fallen comrades to the closest Doc.
Dakkajet adopts a more aggressive stance, threatening the white exorcist, while the horde advances forward, weaving between immobilised wagons and destroyed trukks. The remaining trukk shows the wagon how to traverse soggy terrain and moves into the river head.
The dakkajet lands a lucky glance that the emperor deems unworthy of denying. The... Not-fleeing boys does their best to kill sisters, managing several wounds, killing two. Lootas gives their best, shooting on the avenger strike fighter, managing to bring it down with a penetrating hit and three glances. The remaining lootas shoot on the mostly intact squad near the immolators, hitting four, killing one.

Sisters turn 3.
Vortex finally decides enough is enough and goes home for biscuits and tea.
Minions arrive! They decide to arrive with their repressor right behind the lootas to the orks' rear. A battered squad of sisters flee, ending up in the way of the assassin, but rallies to a better position.
Squads of sisters scramble for better firing resolution. Exorcists remain battered, but standing firm in the name of the holy Emperor.
Repressor does not reach with flamer, but kills a loota with storm bolter. The squad inside shoots three meltas killing two meltas. The squads' combi-melta rolls snake eyes, killing herself outright. White exorcist shoots the side of the rear trukk, destroying it for nearly maximum effect - kills all but one tank busta and a further bunch of boys around it. The red exorcists takes notice, shooting the midfield trukk, destroying it and spreading death around it killing a further 6 boys! The flank sisters shoot at the retreating boys, slaying three (one still lives). Henchmen runs forward, moving out of the forest slightly.
The center mob are forced to consider fleeing, coming under effect of Breaking 'eads, killing one boy (which cheers the others up, because no-one liked Billy-Bob). The flank boy decides this is not worth it and runs away, hoping to fight another day.

Orks turn 4.
Dakkajet moves to back zone, attempting to threaten the repressor. The mob in the wagon finally decide to disembark, moving into the bloodied waters towards the Emperors most holy exorcists, declaring WAAAAAAGH!
Emboldened, the midfield orks move forward, lining their guns up on the henchmen, just inside range (the observer once again notifies the ork that deathcult assassins are but a myth!)
One henchman dies from shoota fire. The lone tank bustah runs forward towards the red exorcist while the nobs makes a half-assed effort to get closer. The dakkajet manages three penetration against the repressor, but the emperor saves it from one of the damages, resulting in immobilised. The rear squad of boys fail at hitting with a big shoota. Battle wagon scores three hits on the same, but manage only one glancing. The Emperor wishes this repressor alive. Ground slogging lootas score three penetrations and one glancing hit, resulting in a wrecked transport. The sisters inside emerge battered by the experience, but alive and furious. Due to the threat of the remaining lootas, the sisters decide to hide behind the wreck. The remaining lootas shoot at the sister squad closest to the ork deployment zone, killing two while leaving two flamers alive.
Nobs just barely manage to assault the white exorcist and the lone tank busta assaults the red exorcist. This is his time of glory. The bomb is good! He scoooores! The warboss pounds the white exorcist, landing four low ap penetrations, resulting in another wreck. Things are looking grim for the emperor's faithful.

Sisters turn 4.
Henchmen and command squad move at high speed through the forest. The midfield sisters retreat. Outflanking sisters advance up to threaten the lootas.
From shooting, the lootas enjoy protection of the forest, turning aside several melta wounds, losing only one boy. Henchmen move at brisk pace forward, remaining flank sisters retreat further, attempting to prevent losses.
Command squad shoots at the centre boy mob, snap shots prevents hits.

Orks turn 5.
Observer notes, biker still alive! Biker moves to take cover behind terrain, close to henchmen squad. Nob mob moves forward. No time for cowardice. Dakkajet decides it will be unable to do anything decent and thus moves off the board. The groundslogging lootas move forward, trying to gain height advantage. Centre mob moves backwards, fearing the supposed assassin (seriously, it's just a skinny little girl in spandex!). Forest lootas line up to shoot at outflanking sisters. The tank busta and nob mob runs 3".
The biker manages to exterminate two remaining sisters who had problems getting over the immolator. Centre mob shoots three wounds into the henchman squad, killing one crusader. Lootas on the hill follow suit, three shoot three each, scoring no wounds. Forest lootas shoot at the outflanking sisters, hit five, wounds four, killing one. The battle wagon fails to hit henchmen.

Sisters turn 5.
The remaining sister squads jousts for better cover, the assassin henchman squad moves towards the nob mob. One sister squad moves forward to flame the tank busta (killing it). Outflankers remain standing while command squad moves and run towards the nob mob.
Henchmen attempts to assault nob mob, overwatch results in two hits and ditto wounds, killing two! A seven is required to arrive, gaining only six thus failing charge.
GAME ENDS. ORK VICTORY.

Casualties and end game results.
Ork xp: none
Sisters xp: none
(Shooting xp not adequately tracked)
Ork casualties: ork boys in trukk dead, tank bustas 50%, trukks survive, big mek survive.
Sister casualties: sister squad flamer heavy flamer boltgun dead, exorcist red survive, exorcist white dead, immolator melta survive, immolator melta dead, immolator flamer survive, repressor dead, avenger survive.

Partial casualties: Orks: Warbikers stay dead, rest are ok.
Sisters: Loyalty, Righteousness, Blades of Ire stay dead. Vengeance is ok.

And here are a bunch of pictures that I have no idea if they reflect the actual battle or not. 
















Sep 7, 2014

The Battle for Medina Tri - Campaign Update Week 1


So the movements for week 1 are finally in! Week 1 is designed to be pretty slow with no fighting, and as we can see most players used this time to consolidate their resource income for coming turns. The Space Wolves, slow to do planet fall chose to just stay put and gather their resources. Perhaps they will use this extra income by buying dropships turn 2 for a sneak attack? We shall see. The three armies in the northern part all chose a rather safe opening, all moving towards the hex with the most coverage. Both the Eldar and Adepta Sororitas made rather aggressive moves however, will they follow up on this or is it just a ploy?

Adepta Sororitas was also the only army to recruit anything this week. They added a Ministorum Priest w/ Litanies of Faith to their battle lines.

And also for completeness sake, here are the starting lists of the Orks and Space Wolves:

+++ Da Smasha Squad (1498pts) +++
+++ 1500pt Orks (2014) +++

+ HQ +

* Rugg Facesmash - Warboss
Headwoppa's Killchoppa, shoota, choppa, stikkbombs, 'eavy armour, attack squig, cybork body
Character Improvements: -
Current XP:

* Gazboom - Big Mek
Shokk attack gun, choppa, Mek's tools, stikkbombs, 'eavy armour, 3x ammo runt, cyborg body, gitfinda
Character Improvements: -
Current XP:

+ Elites +
* Tankbustas
5x Tankbusta
* Trukk
Big shoots, reinforced ram

+ Troops +

* Boyz
10x Boyz
* Kaz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:
* Trukk
Big shoots, reinforced ram

* Boyz
25x Boyz
* Krug - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Boyz
25x Boyz
* Tograzh - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

+ Fast Attack +

* Warikerz
8x Warbiker
* Drogaschz - Nob
Power Klaw, Bosspole
Character Improvements: -
Current XP:

* Dakkajet
twin-linked supa shoots, flyboss

+ Heavy Support +

* Lootas
10x Loota

* Lootas
10x Loota


+++ Space Wolves 1'5000 (1499pts) +++
+++ 1500pt Space Wolves: Codex (2014) Roster (Combined Arms Detachment)) +++

Selections:

Space Wolves: Codex (2014) (Combined Arms Detachment) Selections:

+ HQ + (235pts)

* Wolf Lord (235pts) (Codex: Space Wolves p48)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character)
Belt of Russ, Relic: The Wulfen Stone (40pts) (Furious Charge, Rage), Warlord (Space Wolf Tactical Objectives, *, Warlord Trait: Space Wolves)
* Armour of Russ (90pts)
Frag & Krak Grenades, Relic: Black Death (25pts) (Whirlwind of Death), Relic: The Armour of Russ, Thunder Hammer (30pts)

+ Elites + (505pts)

* Dreadnought (120pts) (Codex: Space Wolves p66)
Dreadnought, Helfrost Cannon (20pts) (Helfrost), Searchlight
* Great Wolf Claw w/ Storm Bolter (5pts)
Storm Bolter

* Dreadnought (145pts) (Codex: Space Wolves p66)
Blizzard Shield (Shield), Fenrisian Great Axe (25pts), Searchlight, Venerable Dreadnought (25pts) (Venerable)

* Wolf Guard Terminators (240pts) (Codex: Space Wolves p68)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
Permits One Lone Wolf
* 3x WG Terminator (139pts)
Chainfist (15pts), Combi Melta (5pts), 2x Combi Plasma (10pts), Power Axe, 3x Terminator Armour, Wolf Claw (10pts)
* WG Terminator Leader (48pts)
Combi Melta (5pts), Terminator Armour, Wolf Claw (10pts)
* WG Terminator w/ Assault Cannon (53pts)
Assault Cannon, Storm Shield, Terminator Armour

+ Troops + (429pts)

* Grey Hunters (234pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
6x Chainsword (12pts), Permits One Lone Wolf, Wolf Standard (25pts)
* 7x Grey Hunter (133pts)
6x Bolt Pistol, 6x Bolter, 7x Frag & Krak Grenades, Meltagun (10pts), 7x Power Armour, Power Fist (25pts)
* Wolf Guard Terminator Pack Leader (64pts)
Terminator Armour, Wolf Claw (10pts), Wolf Claw (15pts)

* Grey Hunters (195pts) (Codex: Space Wolves p60)
(Acute Senses, And They Shall Know No Fear, Counter-attack)
6x Chainsword (12pts), Permits One Lone Wolf
* 6x Grey Hunter (119pts)
5x Bolt Pistol, 5x Bolter, 6x Frag & Krak Grenades, Meltagun (10pts), 6x Power Armour, Power Fist (25pts)
* Wolf Guard Terminator Pack Leader (64pts)
Terminator Armour, Wolf Claw (15pts), Wolf Claw (10pts)

+ Heavy Support + (330pts)

* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts)
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts)
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour

* Long Fangs (165pts) (Codex: Space Wolves p81)
(Acute Senses, And They Shall Know No Fear, Counter-attack, Split Fire)
* Long Fang Ancient (15pts)
Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour
* 5x Long Fang w/ Missile Launcher (150pts)
5x Close Combat Weapon, 5x Frag & Krak Grenades, 5x Missile Launcher, 5x Power Armour


So that's how the set up is for week 1! Will be interesting to see what happens week 2, where the action might start for real!

Aug 29, 2014

The Battle for Medina Tri - So it begins.

So if you read this post: Campaign rules you know I was planning to make a campaign. And here we are! Week 1 starts on Monday. It will be a slow start (the map was designed in such a way actually) and then we will see what happens! If players are aggressive we might have some fighting turn 2 all ready! I will try to write battle reports for my battles during the campaign at least, and with a bit of luck we will get a couple of reports from the other dudes as well! I will make some campaign update posts in either case!

But to kick things off. This is Medina Tri, the planet we're fighting over:


And here are the starting armies, before any credits are spent:

+++ Division Deathhammer (1497pts) +++
+++ 1500pt Chaos Space Marines: Supplement - Black Legion (2013) +++

+ HQ +

* Lord Osiris - Chaos Lord
Melta bombs, Sigil of corruption, Veterans of the Long War, Plasma Pistol, Power Axe
Character Improvements: -
Current XP:

+ Troops +

* Chaos Cultists
14x Cultists
* Pluto - Cultist Champion
Character Improvements: -
Current XP:

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
Mors - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chaos Space Marines
4x Chaos Space Marine, Plasma Gun, Veteran of the long war
* Orcus - Aspiring Champion
Bolt Pistol, Bolter, Power Fist
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chosen
7x Chosen, 2x Replace boltgun w/ Meltagun, 2x Replace CCW w/ Power Axe, Veterans of the Long War
* Styx - Chosen Champion
Bolt Pistol, Bolter, Melta Bomb, Power Maul
Character Improvements: -
Current XP:
* Chaos Rhino
Combi-bolter, Dirge caster, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles

+ Fast Attack +

* Chaos Bikers
4x Chaos Biker, Mark of Nurgle, 2x Meltagun, Veteran of the Long War
* Shingon - Chaos Biker Champion
Bolt Pistol, Power Fist
Character Improvements: -
Current XP:

* Heldrake
Baleflamer

+ Heavy Support +

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War

* Obliterators
Mark of Nurgle, 2x Obliterator, Veteran of The Long War


+++ Strike Force Delta (1500pts) +++
+++ 1500pt Blood Angels +++

+ HQ +

* Librarian Michelangelo - Librarian
Terminator Armor, Power Staff, Storm Bolter
Character Improvements: -
Current XP:

+ Elites +

* Assault Terminators
4x Terminators
2x Thunder Hammer, Storm Shield, 2x Lightning Claws
* Ilgast - Terminator Sergeant
Thunder Hammer, Storm Shield
Character Improvements: -
Current XP:

+ Troops +

* Assault Marines
7x Assault Marines, Meltagun, Jump Packs
* Rend - Space Marine Sergeant
Bolt Pistol, Chain Sword, Melta Bombs
Character Improvements: -
Current XP:

* Death Company
6x Death Company Marines, Thunder Hammer, Jump Packs
* Lemartes, Guardian of the Lost
Character Improvements: -
Current XP:

* Death Company Dreadnought
2x Blood Talons, Storm Bolter, Meltagun

+ Fast Attack +

* Baal Predator
Twin-linked Assault Cannon

* Baal Predator
Twin-linked Assault Cannon

+ Heavy Support +

* Storm Raven Gunship
Twin-linked Heavy Bolter, Twin-linked Lascannon, 4x Bloodstrike Missiles, Ceramite Plating, Searchlight


Order Militant of the Shrine to Our Martyred Lady, Relic world Medina Tri (1500pts)
1500pt Adepta Sororitas w/ Inquisitorial Detachment

ADEPTA SORORITAS
HQ

* Clementia, Canoness of Our Martyred Lady
Inferno pistol, The Blade of Admonition, Rosarius
Character Improvements: -
Current XP:

* Medina Tri Sororitas Command Squad
3x Celestian w/ Multimelta
1x Celestian w/ Sacred Banner of the Order Militant of Our Martyred Lady
1x Hospitaller

Troops

* The Righteousness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Domitilla - Sister Superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Iustitia, Immolator tank
Twinlinked multimelta

* The Steadfastness of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Flamer, 1x Heavy Flamer
* Camilla - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Constantia, Immolator tank
Twinlinked multimelta

* The Loyalty of Our Martyred Lady, Battle Sister Squad
4x Battle sister, 1x Meltagun, 1x Heavy Flamer
* Prudentia - Sister Superior
Bolt Pistol, Boltgun
Character Improvements: -
Current XP:
* Fidelitas, Immolator tank
Twinlinked heavy flamer

Fast Attack

* The Vengeance of Our Martyred Lady, Dominion Squad
4x Dominions, 4x Meltagun
* Fabiola - Dominion superior
Bolt Pistol, Combi-plasma
Character Improvements: -
Current XP:
* Vindicta, Repressor tank
Searchlights

Heavy Support

* Angerona, Avenger Strike Fighter

* Aquilina, Exorcist tank
Storm bolter

* Columba, Exorcist tank

INQUISITORIAL DETACHMENT
HQ

* Iuturna, Ordo Malleus Inquisitor
1x Hellrifle, Power armour, 2x Servo Skull
Character Improvements: -
Current XP:

Elites

* Blades of Ire, Inquisitorial Henchmen Warband
3x Crusader
6x Death Cult Assassin
* Alexius - Ministorum Priest
Character Improvements: -
Current XP:


+++ Tir-Val Punitive Expedition +++
+++ Codex: Eldar (1499p) +++

+ HQ +
+Autarch Meridian Sand (Autarch): Shard of Anaris; Banshee mask; fusion gun 125
Character Improvements: none
Character experience: 0

+Farseer Anandor Maledi (Farseer) 100
Character Improvements: none
Character experience: 0

+ Troop +
10 Guardian Defenders: Heavy Weapon Platform (bright lance) 110
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0

10 Guardian Defenders: Heavy Weapon Platform (shuriken cannon) 105
+Warlock: singing spear 40
Character Improvements: none
Character experience: 0

9 Dire Avengers: 130
+Exarch: diresword and shuriken pistol; Battle Fortune 45
Character Improvements: none
Character experience: 0

+ Fast Attack +

+Crimson Hunter Exarch: Marksman's Eye 190
Character Improvements: none
Character experience: 0

Crimson Hunter 160

6 Warp Spiders: Warp Spider Exarch (spinneret rifle; Fast Shot) 149
Character Improvements: none
Character experience: 0

+ Heavy Support +

Nightspinner: 115

3 War Walkers: bright lance; bright lance 190


The Orks and Space Wolves have been lazy and haven't handed in their starting lists yet, but I'll post them up as we go as well. :)

And that's the start of it! Let's have some fun. :)

Aug 2, 2014

Map campaign

So a bit silent here lately... well, probably not going to change for a while. But I have been writing up some rules for a simple map-based campaign that I'm hoping to run by the end of the month or so. So I thought I'd share the first draft of the rules here, in case anyone is interested. Note, none of this is tested and it is just a first version... still some stuff in my head that's not put into words yet. But perhaps it'll inspire someone!


Hex-map


Start with a 1500p army chosen from a single faction, one HQ hex and three unoccupied hexes. Chose a Independent Character to be your Warlord, and chose a name.
Each unit is persistant during the campaign. If it dies, it's gone. You can of course recruit a new unit with the same configuration, but that will cost you credits. Characters have a progression system, so even if they "die" in a fight they might continue fighting (see later) and if they survive they might improve.
HQ's are always fortified (ie defended by a 1000p army, which you can use unless your army is present).

If all of your HQ's are captured you are defeated. The last player standing is the campaign winner.


Each Campaign round:
Earn credits for each hex that has been upgraded with harvesters/factories that you control. A hex with an HQ earns you a base of 250 credits per round instead of 0.

1. Move army
2. Buy units / upgrades
3. Fight


1. Move army

Each army can move 1 hex (unless special upgrades). Simply move to a adjacent hex. If this hex is uncontested you will now control this hex from the next campaign round.


2. Buy Units / Upgrades

Units:

If your army is located at your HQ spend amount of credits equal to points to recruit this unit into the army. If not at your HQ, spend +50 credits for each unit that you're reinforcing to have them added to your army from a distance.

Models can also be recruited into units, to increase unit size (this also includes Dedicated Transports). Follow the rules above, but instead spend +10 credits for each unit with models added if not at your HQ.

An army can never be larger than 2500 points.

You can also chose to spend your credits on a completely new army. It will cost 1000 credits and will consist of 1000p and it will start at one of your HQs. This army can then be added to in the normal way (above).
Note: Special Character (Named Characters) and Relics can only be taken ONCE. These are supposed to be unique, so if you have two or more armies they have to chose different Characters and Relics.

At this phase you can also chose to merge existing units that has survived earlier battles. If you have two units of the same kind, and at most one leader alive these two units may then merge into one single unit.

Upgrades:

Army
Dropships - Move up to 3 hexes one round (one use only, might be bought several times, army can not land directly on enemy HQ), cost: 500 credits
Minefield - If army is attacked, roll D6 for each enemy unit that is deployed. If a 6, unit takes D6 S6 AP4 with Armourbane hits - if a vehicle is hit it's against side armour, cost: 300 credits
Tactical retreat - If chosing to flee a battle, get a re-roll to see if a unit is lost or not (see 3.1), cost: 250 credits

Units (applies to whole unit)
Veteran skills:
Guerilla training - Infiltrate, cost: 100 credits
Marching Disciplin - Move Through Cover, cost: 50 credits
Iron Disciplin - +1 LD (max 10), cost: 100 credits
Cardio - Fleet, cost: 150 credits
Heavy weapons - Add one heavy/special weapon (can exceed normal allowance), cost: 50 + points cost credits
Medics - Get a +1 for all after combat casualties rolls (does not stack, see 3.2), cost: 150 credits
Special training - Boost any stat (can only be bought once for every unit, includes Champion Character), cost: 500 credits

Vehicles (applies to whole Squadron if available)
Extra Armour - Add +1 to AV on one facing (can be bought multiple times, max AV14), cost: 750 credits
Extra Hullpoint - Add +1 Hullpoint (can be bought multiple times, max 4 HP), cost: 500 credits
Self Repair System - Add +1 for after combat casualites rolls for this vehicle (does not stack, see 3.2), cost: 750 credits

Characters
All unit upgrades - (see above)
Change wargear - Change/replace any wargear, cost: point cost credits
Extra Special training - Boost any stat (can only be bought once for every character, can be combined with Special Training from the Unit upgrades), cost: 300 credits

Areas - To be able to upgrade an area you need to first control it
Fortify* - Gain 1000p army when defending unoccupied hex (only once for each area), cost: 500 credits
Harvesters - Increase income from this hex with +50 credits per campaign round (only once for each area), cost: 50 credits
Factories - Increase income from this hex with +50 credits per campaign round (only once for each area, can be combined with Harvesters), cost: 150 credits
Extra Defense* - HQ only - defend with a 1500p army instead of 1000p, cost: 400 credits
Superior Defense* - HQ only, requires Extra Defense first - defend with a 2000p army instead of 1500p, cost: 1000 credits
Forward barracks - Pay no extra when recruiting units while army is on this hex (as if it was an HQ), cost: 400 credits
Teleporters - Let army travel instantly between different HQ's that you control (buy once for all your available HQ present and future), cost 1000 credits

*Note: HQ's and upgrades to hexes that grants a defending army are chosen right before a battle where this hex is attacked. The defenders advantage is that they have been able to scout the enemy and thus been able to prepare for them. Note that any characters in an army chosen in this way can not get post-battle experience etc. No need to roll for casualities - this is all they have at this hex, if they lose the battle all troops are destroyed.


3. Fight

If your army lands on the same hex as an enemy army (or fortified hex) fight a normal battle (chose any mission).
If a fortification is the hex that is attacked and one (or more) defending army(ies) is in a position where it can defend play multiple battles, one against each defending army. The defender may chose to combine these armies into one army, but may not exceed the 2500p limit for a single battle. Any excessive points are lost (if one of these armies are from a hex upgrade such as an HQ then this is the army that loses points). If one player has two (or more) armies attacking the same army you can play two consecutive battles OR combine armies up to 2500p total - if your total is bigger than 2500p instead of losing the points you can chose units that won't participate in this battle, they will still be part of the original army and unharmed after the battle.

If your army lands on an adjacent hex to an enemy army, chose if you want to attack or not. Both players decide if they want to attack or not. If at least one player choses to attack fight a battle:
* If only one player chose to attack, the non-attacking player may respond by either accepting the attack or trying to evade the fight. To evade, roll a dice and on a 5-6 no battle is fought - both armies stay in place. Otherwise fight a battle, the attacker automatically has first turn for this fight.
* If both players chose to attack, fight a normal battle.

If three or more players end up in a scenario where they will fight, simply play a game including all players with the following additional rules:
* You can fire into close combat if your own army is not involved in the fight, resolve wounds normally.
* In close combat, you only fight back if you're getting hit this round, ie: Player A, B and C are locked in combat, but in such a way that Player A's models are only touching B's, B's are touching both A and C and C is only touching C. So in Player A's turn Player A and B fight normally, but not C. In Player B's turn all players fight. Etc.

Battle results
After a battle the victorious army will hold it's hex on the map. The losing army(ies) will move the minimum distance required towards their nearest HQ while still landing on a hex that is not controlled by the enemy or is adjacent to an enemy army. Ie the reteating army must stop on either a friendly hex or a neutral one. If it's a neutral one, this hex will be captured just as if the army had moved here voluntarily. If the defeated army is all ready standing on an HQ it doesn't move further. In the special case where the defending army is standing on top of it's own HQ and the attacking army has moved so that it's also standing on the same hex, the defending army is wiped out if it loses the battle. If two hexes both fulfil these requirements and are equidistant from the nearest HQ, the falling back player will decide which hex to land on. If the result of the battle is a draw, neither army moves but instead stays put where they are - except for the special case if one army is attacking an HQ in this case the attacker moves back as if it had lost.


3.1 Fleeing a battle
If, for any reason you can not play a scheduled game in this Campaign Round you may attempt to flee. Your army will then automatically move the minimum move required towards your closest HQ so that there is one empty hex between the attacking army and your army. Also roll a 1 for each unit in the army (but not characters), on a roll of 1 this unit is destroyed (either they got caught by the attacks or maybe they decided to desert).


3.2 Casualites

Keep track of each unit that is killed. If a whole unit is killed, roll a D6. On a 1-4 the entire unit is dead. On a 5-6 the unit is reduced to 50% of it's original size (rounding up).
If a unit is not compeltely wiped out, roll a D6. On a 1-2 the models that died stays dead. On a 3-6 the units regains full strength.
If a unit contains a medic (or equivalent) that is still alive by the end of the fight, gain a +1 to the above casualties rolls.
If (parts) of the Unit survives but the leader died, roll a D6. On a 1 the leader dies, and the unit will have to buy a new leader (if wanted). On a 2-6 the leader survives and is back for next fight.

If a vehicle is destroyed, roll a D6 after the battle. If it was only wrecked, a roll of 1-2 means it was not possible to salvage. But on a 3-6 the vehicle is repaired for the next battle. If the vehicle suffered a "Explodes"-result, this roll is modified to 1-4 is destroyed, 5-6 it's ready for next battle.
If your army contains a Techpriest, Mek, Warpsmith etc add +1 to this dice roll.

If a Character dies, roll a D6.
On a 1 the Character dies.
On a 2 the Character is injured and suffers -1W for the next battle.
On a 3-5 the Character is good to go for the next battle.
On a 6 the Character gains Feel no Pain(5+) for the next battle.

Special Characters:
A special note on Special Characters (ie those that are named in the Codex), if they roll a 1 on the above table they are gone from the campaign and CAN NOT be bought again. There's only one of them and thus they can not come back.

3.3 Character progression

Every Character (including unit leaders) that survive a battle might improve (this is decided AFTER casualites rolls has been made (see 3.2)). If the Character has a Special Rule that changes it's stats somehow this effect is permanent (Boons of Chaos, extra wounds for kills etc). Warlords also only roll once on the Warlord table, this result is then kept for the duration of the campaign. However, a Character that doesn't get any improvements for fighting challanges normally instead gains double XP for this challenge.
In addition to this every Character gains +1XP for each wound or hullpoint it causes. If it's human sized character and it's causing a wound on a monstrous creature, gain +2XP for each wound caused. If an attack causes Instant Death or a vehicle suffers the Explodes! result, the Character only gains +1XP no matter how many Wounds/Hullpoints were removed (it was easy for the Character after all!) - so take note of the order the damage is resolved in, if the first attack causes an explosion only one XP is gained even if the vehicle had 3HP left etc. Also, if a Character causes more damage than is available the Character only gains XP for those needed to actually kill the opponent, the overflow grants no XP (Causing 5 HP on a vehicle that only has 2 grants +2XP). Destroying buildigns gives no XP. If a Character dies in a battle, but survives the casualities table above, subtract 1XP for every wound suffered (from this battle only, so if a character earns 1XP in THIS battle but died suffering 2W only 1XP is lost - XP earned from previous battles are kept. In other words the minimum XP a surviving Character will earn for a battle is always 0). For every 5XP a Character gathers, roll a D6:

1-4: Improve any stat with +1 (max 10, except T that has a max of 6 for infantry sized characters)
5: Chose two stats and improve both with +1 (max 10, except T that has a max of 6 for infantry sized characters) (can't be the same stat twice)
6: Gain a Special Rule (from the BRB) of your chosing