Jul 31, 2013

Portalglyph!

Some weeks ago I saw Kriskens Portalglyph over at his blog, Scratchbuilt 40K. Let's just say I was inspired by the idea. So I made one myself as well.


Time to spawn some Daemons!

Jul 15, 2013

Eldar paintscheme

So, as noticed by my latest battle report I'm starting Eldar! And here's my paintscheme so far.


First Wraithguard/Wraithblade done... all magnetised. So four more to go!


And here's an WIP-picture of one of my Warlocks that I finished some time ago... but I'm too lazy to take a new picture.

I'm pretty happy with how it turned out really! Now I need to start crafting some backstory for my new Craftworld...

*Edit*
Managed to paint a Ranger tonight as well...

Jul 14, 2013

625p: Necron vs Eldar

So, my first little game with my new Eldar! Against my friends new Necrons! So basically we wanted to test our new toys out... And there's that.

Lists

Eldar
HQ
Farseer - Runes of Witnessing
Spiritseer
2 Warlock Council - 1 Singing Spear

Troops
5 Rangers
5 Wraithguard

Heavy Support
Wraithlord - Ghostglaive, Suncannon

Necrons
HQ
Overlord - Mindshackle Scarabs, War scythe, Resurrection Orb, Sempiternal weave,
Phase Shifter

Troops
10 Warriors
10 Warriors
5 Immortals

Fast Attack
5 Scarabs


Pre

We rolled for mission, got Purge the Alien, no night fight turn one, he got to chose sides and also won to chose who went first and let me go first. I rolled only Eldar-powers because I wanted to see what they could do. So my Farseer got Guide, Doom and Mind War, Spiritseer got Protect and Drain, the Warlocks got one of each of the ones the Spiritseer got.



Turn 1 - Eldar

I moved everything forward except the Rangers who stayed in their normal forest. I failed Protect on the Wraithguard. Guided the Wraithlord who killed two Warriors that didn't get back up. The Rangers failed to do anything. The Farseer ran up and used Mind War on the Immortals aiming for the Overlord of course, but only got a Immortal instead.



Turn 1 - Necrons

Everything moved up, into Rapid Fire range where possible. Scarabs ran through the forest and revealed it as Ironbark (of course he gets the good cover!). He failed to kill anything, thanks to Rangers going to ground in area terrain basically. Not an eventful turn.



Turn 2 - Eldar

Guide on Wraithlord again, Protect on the Wraithguard and then I Drained the Scarabs (-1WS and I). Also used Doom on the Immortals, thinking the Rangers could need some help... but forgot that they were all ready shooting snap shots so... eh. Wraithlord shot and killed a single Warrior who got back up. Seercouncil moved to be just within 12" so I could throw the singing spear which bluntly missed, and then I tried to run back... rolled a 2. Fleet made it into a 1.
Wraithguard shot the Scarabs... caused 4 wounds... and he saved three due to his 3+ cover. They charged in and killed another base for no wounds in return.



Turn 2 - Necrons

Warriorsquads both moved up to Rapid Fire the Rangers and Seercouncil respectively. Rangers took no wounds due to going to ground again, but both Warlocks died leaving the Farseer alone.
Immortals moved up and charged the Wraithlord, who proceeded to fail Mindshackle and wound himself, then took a wound from the Overlord. Wraithguard killed another base of Scarabs.



Turns 3-5

I tried to support the Wraithlord by charging in with the Farseer, challenged with the Wraithlord... who killed himself. Farseer took a wound from Immortals without doing anything in return and ran away. Next turn he got Tesla-death however.



For another 3 turns the Wraithguard and Scarabs waved at eachother. About the same time it took for the Warriors to shoot the Rangers who rolled 2+ like bosses. Eventually all but one died though, and he failed his morale and fled. The Immortals charged him... and he actually passed the Mindshackle... was then chopped down of course.
In the end I had a slim chance of coming back, if my Wraithguard could just do 2 puny wounds to the Scarabs in his turn, and I'd have one chance of killing his unit of Immortals and Overlord... of course they only caused one wound since he rolled three sixes for saves... So then the game ended in turn 5.

He got all secondaries and three kill points, I got the Scarabs. So 6-1 Necrons!


Lessons Learnt

Mindshackle Scarabs are horrible.
Anyway, with that out of the way. I have never rolled this many ones in a game I think. The only time I didn't roll ones was for cover saves with my Rangers... but then again, all they did all game was hiding in the woods so... He chose the sides, and thus denied the Rangers the good forest. Instead they ended up in the middle, taking a lot of incoming fire meaning they did nothing all game. I guess Purge the Alien isn't their best scenario anyway, they would rather have an objective to guard all game. But ah well.
And talking of ones... I forgot the Spiritseers ability to cause Wraithguard to re-roll ones against a single unit... now that would have been useful indeed. Silly mistake from my side. Remember your rules.
Wraithguard were not very impressive in combat. They're good at tarpiting though, and well... that'd been useful if I hadn't been charging the Scarabs (another good tarpit unit) hoping for First Blood... but then that cover save happened, and my abysmal shooting didn't help. Next time I think I will have to run them alongside something else... hard to do at this point level though.
Wraithlord... can't really say much. Failed Mindshackle made it so I didn't get to see what he could do in combat. And for shooting... about half of my 2+ to wound rolls where ones. So... yeah.
I knew the Seercouncil was risky with such a small unit, and I tried to keep them back... but then I tried to be fancy and shoot and run out of the way... but Fleet failed me and indeed they gave up First Blood. I should probably have kept them in the forest with the Rangers, taken Shrouded and just been sitting there casting powers with the Farseer. Ahwell!
So, despite the low points a lot of stuff learned. We'll see if I can make some of it count next game!

Jul 5, 2013

Escalation league week 3 update

Sadly not many games played this week, only two actually.

My Daemons once again faced off against the Eldar. We played one of the Eldar: Altar of War missions, which in the end had no impact on the game at all really. He brought Mech Eldar, and wiped me out after 6 turns. I managed to kill all his Troops though, but sadly not the Warlord. So he won by 2-0 thanks to First Blood and Slay the Warlord. My chariot actually killed something, woot woot.

The other game was another slug-fest between Orks and Blood Angels. This time they got Purge the Alien, and like last time they were all in the Orks deployment zone fighting. In the end the Orks managed to wipe all of the Blood Angels out, despite two Baals on the field. A single Nob, Warboss and another squad of ten or so Orks were the only ones left standing when the smoke cleared.

So... I'm still in the lead somehow, but now I'll be working a lot and going on vacation... so the others will have their chance to catch up indeed.


Jun 27, 2013

Escalation league week 2, game vs Iron Hands!

I didn't plan to make a Battle report of this... but the game turned out pretty crazy so...

First, his list had Master of the Forge with Conversion Beamer, 15 Tactical Marines, 8 Scouts... a friggin' Vindicator and a Storm Talon. Uh...

We rolled Big Guns Never Tire, and I got to go first, he didn't steal. I rolled absolutely terrible psychic powers, so ended up with just two Psychic Shriek. I got Hellgaze on the Keeper (S8 AP1 Lance)... and Armour on the Herald.

The objectives are behind the ruins and inside the black forest. The forest one turned out to be Targeting Relay, the one held by Plaguebearers and the one held by Scouts turned out to be nothing and the one to the left was Sabotaged.

 So I basically started off by running everything forward. Tried to shoot the Scounts. The Warp storm hit the scouts... for three turns in a row actually. The Chaos Gods really hated them this game.
Vindicator killed all but three Daemonettes from the Heralds unit... ouch. Pot shots from Master of the Forge and missiles took a few wounds off the Keeper.
Turn two saw my Screamers come in, the slashed at his lone Master of the Forge... didn't realise he had 2+ armour... and well, he rolled three 2's for saves of course. Bah. Keeper Hellfired at the Vindicator, only glanced it. Luckily for me his Storm Talon didn't come in, but Vindicator shot at the other squad of Daemonettes who had now been joined by the Herald and ran into the forest. So most of them survived since they went to Ground. A few more wounds on my Keeper also.
Turn three I saw my chance since the Storm Talon was still out. The Screamers moved up to charge the Vindicator and the Keeper the Scouts. Both charges made, the Keeper killed his squad for First Blood. The Screamers only managed a single glance however... And then his Storm Talon came in. Killed my Keeper easily since it only had one wound left and he killed a couple more of the Daemonettes in the forest (but Go to Ground again saved most of them). He forgot to move his Vindicator... so three free hits for my Screamers! Yay! I exploded the Vindicator.
Turn four, I wanted some revenge and moved up the Screamers to charge his Master of the Forge. I got lucky and hit and wounded with two out of three attacks, Slay the Warlord for me! In his turn his Storm Talon came down into Hover mode and just barely killed all my Screamers (he did 6 wounds and I didn't make a single save). He also killed my three Daemonttes that were hiding near the sabotaged Objective, and all but one and the Herald of the ones in the forest (I didn't Go to Ground this round though).
For turn five we got a really weird situation... because suddenly Nurgle showed up in the Warp Storm table, and I got 6 S4 AP3 Poisoned hits on his five Marines sitting on the Objective in the black forest... and killed all five. My Herald split off from the Daemonette, but both ran towards the Sabotaged Objective... I got super-lucky with Psychic Shriek and killed 4 of the 5 Marines!! I failed the charge though. The Daemontte ran a full 9" and grabbed the Objective... So now we were in a situation were we held one objective each that was set, and I held another one with a single Daemonette... he could run and grab it with a lone Marine however... I had First Blood, Slay the Warlord and a extra point for killing his Heavy Support. So in other words, he had to kill both my lone Daemonette and my Herald (that was close enough to contest the objective) and run more than 2" with a single Marine. If he doesn't manage this I win. His far away squad couldn't see the Daemonette, so they shot the Herald and just managed to kill her. The Storm Talon moved up and hit quite poorly, but enough to kill the Daemonette... and the Marine ran... 2". Just enough. We rolled to see if the game ended and it did. Iron Hands vi...
Wait, the objective was sabotaged. And it exploded for the first time all game. And it wounded... If he fails his 3+ save he looses the game... but he made it. So Iron Hands victory, 7-6! Yikes.



 So, here we have it, the final standing after week two I guess:


Daemon World, 1500p: Iron Hands vs Dark Angels

So we wanted to try out the scenario in The Crusade of Fire with all the Daemon World rules and stuff. So here it is. To not make it too complicated and drawn out we went for 1500p. I also decided to bring my Dark Angels... since it'd not give me any advantage with them Daemon-rules and what not.

So for starters I wanted to try out Belial, so in he went. My two units of Deathwing with him. I think I will Deep Strike these two squads in the middle turn 1 to take full advantage of the Deathwing Assault. Also, the scenario gives you points for every turn you control the objective... so if I can grab it turn 1 all ready it will be helpful.

With this get in the middle fast thinking I also grabbed my 5 Scouts. They can Infiltrate in. All though I know he has a lot of Scouts as well, so no guarantee that I'll get the middle with them.

Another unit to get in his face turn one is 10 Veterans arriving by Drop Pod. Hopefully they'll cause some damage. I equipped them with 2 Meltas (one Combi) and a Combi-Flamer. Mostly to be kinda WYSIWIG. Might Combat Squad these, so that either the Meltas are in separate squads, or the meltas+flamer are in the same squad. Depends on his list... if he has a lot of vehicles I'll gamble and separate them. These guys will be joined by a Interrogator-Chaplain, mainly just because I want to try him out - and this is also why I'll most likely NOT Combat Squad this unit. To get the most out of them. But we'll see...

Then I simply filled out with Tactical Marines to advance up as quickly as possible. And that's my 1500p!


Lists

Dark Angels
HQ
Belial
Interrogator-Chaplain - Auspex, Melta bombs, Power Field Generator

Troops
5 Deathwing - Chainfist, Assault Cannon
5 Deathwing - Chainfist, Assault Cannon
5 Scouts - Camocloaks, Sniper Rifles, Flakk Missile Launcher
10 Tactical Marines - Plasma Gun, Plasma Cannon
10 Tactical Marines - Plasma Gun, Missile Launcher

Elites
9 Veterans - 1 Melta gun, 1 Combi-Melta, 1 Combi-Flamer, Melta bombs
+Drop Pod

Iron Hands
HQ
Force Commander - Terminator Armour, Lightning Claws

Troops
10 Tactical Marines - Heavy Bolter, Flamer
10 Tactical Marines - Heavy Bolter, Flamer
10 Tactical Marines - Missile Launcher, Flamer

Elites
7 Assault Terminators - Thunder Hammers/Storm Shields
+Land Raider Crusader

Heavy Support
Vindicator
5 Devastators - Missile Launchers


Pre

The scenario is you set up the objective in the middle and then chose long table edges. If you hold the objective in the end of a turn you get the turn number amount of VP. So a bit different. Also there's Daemonic Possession going on, and my Scouts were Possessed by Slaanesh, one of my Tacticals as well, and my Veterans were Possessed by Tzeentch. One of his Tacitcals were possessed by Slaanesh as well. I got to chose sides, he won who to go first but let me deploy first. I set up my Tacticals, putting all Terminators in reserve, Deep striking turn 1. Scouts Infiltrated up in the middle on the objective, hoping to grab a quick VP.
He got Master of Offence for Warlord trait. No night fight and no steal.




Turn 1 - Dark Angels

So, with the Daemon World rules the first thing that happened was that I got to chose any of his units and "re-deploy" it using Deep Strike... so I picked up his Land Raider and put it in a corner far away, hoping for it to mishap and die... and it did. Just that instead of dying it got "opponent gets to place it"... so he put it back basically where it started! And since it suffered a mishap that meant a unit of Plaguebearers spawned where the Land Raider was supposed to be... what a weird start.

Anyway, then my Drop Pod came in, melta:ed and exploded the Land Raider anyway for First Blood, and Belial landed in the middle, the other squad of Terminators behind the Vindicator and they wrecked that one too. I also killed most of one of the Tacical Squads, including special weapons and Sergeant.



Turn 1 -Iron Hands

Daemon World was something against Psykers I think. His Terminators were angry, and moved up and slaughtered the poor Scouts leaving them right on top of the objective. In the one corner he shot away all but two of my Terminators, and thanks to the Possession token on the Veterans he also managed to kill 3 of them.



Daemons 

So in total 16 models died this turn, which meant that 15 Bloodletters spawned in the middle... they scattered off to the Iron Hands side of the board and proceeded to charge and kill the last of the Tactical Squad I maimed last turn. The Plaguebearers charged my Terminators but it was a stand off.



Turn 2 - Dark Angels

Nothing much happened for Daemon World, luckily... the board was all ready crowded with Daemons...

Belial and his Terminators charged the Asasult Terminators in the middle, but before that I shot them up with some plasma here and there. I think I killed two from combined shooting. I also killed a couple of Marines with long distance shooting, and the Veterans charged in against the other large Tactical Squad (after flaming them first). The Interrogator-Chaplain killed two, and the Marines killed two from each side or so... not much more happened there. In the middle I challenged with Belial to protect him from Thunderhammers, actually caused a wound on his Commandor for none in return. My other Terminators were slaughtered though, leaving two alive...



Turn 2 -Iron Hands

Another Daemon World result that didn't have much impact I think.

We decided that you'd be allowed to shoot into a combat where you weren't involved yourself, so he proceeded to shoot at my Terminators and killed mostly Plaguebearers (we randomized the hits) but also just barely finished off the Deathwing. He also fired frag missiles into the clumped up unit of Bloodletters and killed them all easy.
In the challenge Belial caused another wound (!) for none in return. His Terminators killed one of mine for none in return.



Daemons 

Another turn with over 15 kills... so 15 new Daemons spawned... but because we randomed them into Horrors and I only have 10 Horror-models we decided to make two units, the remaining five became Bloodletters. Both hit dead on in the middle... both charged into the Terminator-fight and killed my last Terminators and one of his. The one remaining Plaguebearer successfully charged his Tacticals, was killed and they consolidated up higher on their hill.


Turn 3 - Dark Angels

This turn Nurgle showed up and tried to rust my Drop Pod, but failed.

I started shooting into the Daemons surrounding the Terminators (we decided this was okay since they were so many...), killing off a few. I also took some pot-shots at his troops sitting up on the hills and killed a few with Missile Launcher and Plasma Cannon. The Veterans finally won their fight with 3 models left alive. The Warlord-challenge was a stand off again.




Turn 3 -Iron Hands

For Daemon World, he rolled mass possession... and of course rolled 6 for how many... and of course I had exactly 6 units left so I got all of them.

By this point neither of us had many units to actually do stuff with... he moved closer to the middle, killed some of my Tactical Marines.
In the Challenge nothing happened again, the Terminators killed off a few Daemons.

Daemons 

Only five Daemonettes spawned this turn... but they also got right in the middle. They found a gap in the lines and could charge the Terminators. After all was settled only two Terminators and the challenge (which was untouchable) remained from the Marines and still lots of Daemons.

Turn 4 - Dark Angels

Khorne showed up and gave everyone Rage... yikes.

He tried to kill me by removing a couple of the Possession-tokens, but nothing happened. I again did as last turn, killed some Daemons in the middle and a few of his Tacticals that I could reach with my Missile Launcher and Plasma Cannon. The Veterans started moving towards the Devastators on the hill, but rolled poorly for terrain moves. I also charged one five-man squad into the Daemons, with all those attacks I wiped the Daemonettes out and should've killed three Bloodletters with a single Marine but he made all the saves... The Challenge was once again a stand-off.



Turn 4 -Iron Hands

He decided to shoot back at me instead of killing Daemons in the middle as revenge... I told him not to do it since it'd spawn more Daemons... but he wouldn't listen. :P
The Challenge was a stand off once again. (AP3-weapons in a Terminator challenge is really, really silly...).

Daemons 
 
So, since he killed some of my Tacticals five Bloodletters spawned and scattered once again in his direction... they then proceeded to munch up his five man Tactical unit. Serves him right for killing me instead of Daemons!
  


Turn 5 - Dark Angels

Daemon World gave us Rage once again.

My Veterans moved up to within 6" of the Devatators, charged up the hill... I rolled exactly 6 on three dice. But then he remembered Overwatch and killed my closest guy so I failed the charge anyway... bah.

In the challenge Belial FINALLY managed to kill his Commander and that's +2VP for me, Slay the Warlord and Belials Warlord trait! All Daemons were basically dead by now... I also shot and killed his last scoring Marine, so his only chance to get any points at all was killing Belial and denying me from capturing the middle.



Turn 5 -Iron Hands + Daemons

So of course he shot all he had at my Tacticals and managed to kill just enough to spawn more Daemons who didn't scatter and assaulted into the middle. In the Assault phase Thunderhammer insta-gibbed Belial who had been trying to kill Daemons to save both of them... but no, apparently the Chaos had spread further than he thought as he was chopped down from behind...




We rolled to see if it ended, and it did. So Dark Angels victory, 3-1 after all!



Lessons Learnt

Well, no lessons to be had here as it was just a fun game... but what a strange scenario! The board nearly had us both beat! I think this scenario would have been even more fun with no Marine-armies however, as Fear had no effect at all... So that's it for next time, no silly Marines! 

Escalation league, week 2 update

So, quite a few games has been played this week! Very nice indeed! Here's a short summary of my games.

My first game was of course against the Orks (this league is our baby after all). So I've added a Herald of Slaanesh and another unit of Daemonettes. Lots of upgrades going on here, because he had painted a lot and we jumped up to 750 points. He added another squad of Boys and some Lootas.

We rolled for mission and got the Relic. So we basically ended up with a slug-fest in the middle. My Screamers came in from reserve and slashed back and forth over the Lootas who didn't do much all game and eventually ran off the board. The bikers flanked me, and killed one of the Daemonette squads (which arrived from Reserve) and then got charged by the other squad for a whole lot of nothing. At least the Herald killed the Nob. The Keeper however did a splendid job, and killed both Boys, Warboss and finished the bikers. Game winner! Redeeming himself! Not only that, but by killing the Boys Riftbringer made it so that I spawned a new unit of 14 Daemonettes... who then proceeded to table him and I got a 6-0 victory.



Second game was against Blood Angels. They had added a shooty Dread and some Assault Marines. We rolled The Scouring so his Baal was scoring, as well as my Screamers. I started the Screamers in reserve as usual.

His Baal failed to do much against my Plaguebearers, and was then counter-charged and glanced to death for First Blood. The Assault Marines jumped in the middle and was charged by Daemonettes who didn't do much... the Herald carried them from barely not losing, and then they won by numbers. The Death Company first killed the Screamers in their first charge ever, and later went on to try and help the lone Assault Marine and actually finished off the Daemonettes and Herald.
My Keeper carried the day again however, by first stomping on his Warlord, then smashing his Dread and finally killed the last Assault Marine. He had +1W and It Will Not Die for this game, which really kept him alive against the Dread-shooting. In the end I tabled him, and held two Objectives worth a total of 5VP.



Their first glorious charge ever, right up behind the unsuspecting Screamers...

Meanwhile the Orks played against Tyranids, the Relic. I don't know too much of what happened, but the Tyranids won in the end with the Relic, First Blood and Slay the Warlord.

I got a third game in, this time against Eldar. He had changed up his list completely from last week and instead brought one unit of Guardians with a Warlock, one unit of Dire Avengers, Farseer (Warlord), Spiritseer and two Fire Prisms. We rolled Emperor's Will, he got to go first, but I stole initiative and moved everything but Plaguebearers forward. He also rolled Terrify with both his Psykers, and we realised mid-game that it doesn't do anything against Daemons at all. One lesson for the book!

His first turn of shooting almost wiped out one of my Daemonette squads, I kept running... and the Screamers failed to come in. Not good. His second turn of shooting wiped out the other squad of Daemonettes for First Blood. He tried to bubblewrap his Fire Prism with his Guardians to protect it from the Keeper that was running up one flank. I managed to avoid Difficult Terrain, charged in, he Challenged with the Warlock and survived. The three remaining Daemonettes got a lucky charge in on one Fire Prism and actually managed to stun it. Next turn he made the Guardians Fearless with Embolden, I killed the Warlock and stayed in combat. He finished off my Daemonettes but failed to kill any Screamers. The Screamers took their chance and charged one Fire Prism and ripped it's lance weapon off, while the Keeper killed all but one Guardian who stayed in combat because of Fearless, protecting me from Shooting next turn. He moved up Dire Avengers, killed 1½ Screamers. Keeper finished Guardians, and next turn charged in on the Dire Avengers (who lost three to slashing Screamers) was challenged by the Exarch, won and then swept the unit including Farseer and Spiritseer. With only two Fire Prisms left, he tried to be cute and Tank Shocked my Plaguebearers trying to force them further than 3" away from the objective, hoping the game ended in turn 5. Turns out he didn't manage to push them quite far enough away, and the game ended. 5-1 for the Daemons!



Meanwhile the Orks played against the Blood Angels. All I know there is that they had a hug-party by turn 2, and the Blood Angels came out ahead eventually.



And tomorrow I have a game planned against the Iron Hands, which will probably be the last game this week of the league. A good week for Daemons for sure! Current standings: